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Anyone have experience using NPC classes for PCs?
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<blockquote data-quote="Silveras" data-source="post: 1255178" data-attributes="member: 6271"><p>Here are the rules I used in an experimental campaign: </p><p></p><p>All characters begin at ECL 3. </p><p>All characters are created as standard 1st level characters, so that all 1st level benefits are based on the PC class chosen for 1st level. </p><p></p><p>In addition, each character must take 1 level of Commoner, Expert, or Aristocrat to reflect his/her social background and upbringing. </p><p></p><p>Characters may make up the remaining 1 ECL factor either with a level of the NPC class of their background, a level of Warrior or Adept, or by choosing a race with a +1 LA, subject to the DM's approval of the race. </p><p></p><p>The 1st level benefits (quadruple skill points, maximum hit points on the die, etc.) are applied to the regular 1st level class of the character (which *could* be more levels of the NPC class, if that was the Player's choice). The required NPC class levels do not count for purposes of any multiclassing XP penalty. </p><p></p><p>The experiment worked fairly well, for the most part. It certainly gave the Players a good understanding of their characters' heritage.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1255178, member: 6271"] Here are the rules I used in an experimental campaign: All characters begin at ECL 3. All characters are created as standard 1st level characters, so that all 1st level benefits are based on the PC class chosen for 1st level. In addition, each character must take 1 level of Commoner, Expert, or Aristocrat to reflect his/her social background and upbringing. Characters may make up the remaining 1 ECL factor either with a level of the NPC class of their background, a level of Warrior or Adept, or by choosing a race with a +1 LA, subject to the DM's approval of the race. The 1st level benefits (quadruple skill points, maximum hit points on the die, etc.) are applied to the regular 1st level class of the character (which *could* be more levels of the NPC class, if that was the Player's choice). The required NPC class levels do not count for purposes of any multiclassing XP penalty. The experiment worked fairly well, for the most part. It certainly gave the Players a good understanding of their characters' heritage. [/QUOTE]
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Anyone have experience using NPC classes for PCs?
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