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*Pathfinder & Starfinder
Anyone have house rules for multi-classing?
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<blockquote data-quote="dvvega" data-source="post: 1737169" data-attributes="member: 524"><p>This one is easy to answer, in fact it was described in the original booklet put out for 3.0 regarding converting your 1st/2nd edition characters to 3rd edition. I don't have them directly at hand but I think a three class triple class added all levels together and added 2. Then you take those levels and split them up as you see fit. In your case it is 13 levels for a character, so you can then create a Fighter/Wizard/Rogue without a problem using those levels. Transfer your proficiencies to skills and so forth and VOILA! </p><p></p><p>From there you just progress as a normal character ... abiding by the old 1E rate of progression if you wish so you would go Rogue/Fighter/Wizard in that case.</p><p></p><p></p><p></p><p>I would never have allowed this blatant powergaming in my campaign. The Cavalier allowed anyone to get 18 in physical statistics (you would have required the 18 intelligence naturally) to dual class so many times. However I seem to remember you could only dual-class once as a human not multiple times. I would have to read my old books to confirm this one.</p><p></p><p></p><p> </p><p>If you were in my campaign and you really wanted to dual class as a human, I would put the following rules onto you (it's sort of a compromise in an attempt to keep the power equal).</p><p></p><p>-- qualifying</p><p></p><p>1) your initial class must have an 16 in the primary attribute associated with it (str for fighter, wisdom for cleric).</p><p>2) you must have 14+ for the second attribute (wisdom for Rangers and Paladins)</p><p>3) you must have 18s in the primary ability for the second class</p><p>4) you must have 16+ in the secondary abilitie for the second class</p><p>5) if you want to add further classes, add +2 to the ability requirements</p><p></p><p>-- leveling up</p><p></p><p>0) you may never achieve epic levels, and thus never qualify for epic feats and so forth</p><p>1) as you advance in your second class you may not use any of the previous class abilities or you forfeit all XP until you bypass the class level</p><p>2) once you have bypassed the previous level then you may freely mix the skills.</p><p></p><p>-- options (for 3.5 edition)</p><p></p><p>0) every time you "bank" XP equivalent to gaining a level+1 in your previous class you may gain it's abilities (thus a Fighter 10/Rogue 1 would require 1000XP to attain Rogue 2, and a further 1000 XP to use Fighter 1 skills.</p><p>1) at any time you may elect to "go epic" if you qualify. The penalty for this is that you lose all levels above a combined level of 20th and must earn level 21 from scratch. You immediately become a normal character at this time.</p><p></p><p>These are just random thoughts from me while watching late night TV. I think the "banking" option would balance out the lack of ability for the character while ensuring the experience "savings" are minimised.</p><p></p><p>The lack of epicness would indeed cause problems for such a character in epic play but you'd have to playtest it I guess.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1737169, member: 524"] This one is easy to answer, in fact it was described in the original booklet put out for 3.0 regarding converting your 1st/2nd edition characters to 3rd edition. I don't have them directly at hand but I think a three class triple class added all levels together and added 2. Then you take those levels and split them up as you see fit. In your case it is 13 levels for a character, so you can then create a Fighter/Wizard/Rogue without a problem using those levels. Transfer your proficiencies to skills and so forth and VOILA! From there you just progress as a normal character ... abiding by the old 1E rate of progression if you wish so you would go Rogue/Fighter/Wizard in that case. I would never have allowed this blatant powergaming in my campaign. The Cavalier allowed anyone to get 18 in physical statistics (you would have required the 18 intelligence naturally) to dual class so many times. However I seem to remember you could only dual-class once as a human not multiple times. I would have to read my old books to confirm this one. If you were in my campaign and you really wanted to dual class as a human, I would put the following rules onto you (it's sort of a compromise in an attempt to keep the power equal). -- qualifying 1) your initial class must have an 16 in the primary attribute associated with it (str for fighter, wisdom for cleric). 2) you must have 14+ for the second attribute (wisdom for Rangers and Paladins) 3) you must have 18s in the primary ability for the second class 4) you must have 16+ in the secondary abilitie for the second class 5) if you want to add further classes, add +2 to the ability requirements -- leveling up 0) you may never achieve epic levels, and thus never qualify for epic feats and so forth 1) as you advance in your second class you may not use any of the previous class abilities or you forfeit all XP until you bypass the class level 2) once you have bypassed the previous level then you may freely mix the skills. -- options (for 3.5 edition) 0) every time you "bank" XP equivalent to gaining a level+1 in your previous class you may gain it's abilities (thus a Fighter 10/Rogue 1 would require 1000XP to attain Rogue 2, and a further 1000 XP to use Fighter 1 skills. 1) at any time you may elect to "go epic" if you qualify. The penalty for this is that you lose all levels above a combined level of 20th and must earn level 21 from scratch. You immediately become a normal character at this time. These are just random thoughts from me while watching late night TV. I think the "banking" option would balance out the lack of ability for the character while ensuring the experience "savings" are minimised. The lack of epicness would indeed cause problems for such a character in epic play but you'd have to playtest it I guess. [/QUOTE]
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Anyone have house rules for multi-classing?
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