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*Pathfinder & Starfinder
Anyone have house rules for multi-classing?
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<blockquote data-quote="Grail Quest" data-source="post: 1742190" data-attributes="member: 21364"><p>Depends on how you look at it.</p><p>Try this perspective: 1 level ~= +2 feats worth of abilities. If you break down the Fighter class, this is approximately the result per level, factoring in non-class specific level bonuses such as open feats and ability score increases.</p><p></p><p>To exchange 1 level to get 1st-level in a totally different class, and thus gain lots of new feats and abilities, can be a great deal at any level instead of continuing to specialize in one class (especially when compared to getting yet another fighter level with no martial feat).</p><p>What you are doing is going for breadth instead of depth. The extent to which your chosen classes have synergy is the payoff (or drawback, if the classes are too much the same or they have no synergy or are conflicting--such as armor-heavy Fighter and armor-averse Wizard).</p><p></p><p></p><p></p><p>Maybe not as many as 14, but guys like Elminster, for example... how many classes does he have?</p><p>What really discourages people from multiclassing extensively--and thus limiting their imaginations, IMO--is the complexities involved in multi-classing. From level to level, and especially if you alternate gaining levels in various classes, you suddenly have less or more skill points, you have to figure out where your saving throws left off the last time you gained a level in the particular class, you have to count your spell levels, blah blah blah...</p><p></p><p><strong>[Aside...]</strong></p><p>Personally, I recommend going Classless. That's my house rule for "multiclassing".</p><p>Classes are a clumsy tool and a very poor interface to begin with. They are notoriously hard to balance. And because it seems that everyone is reaching for a Prestige Class, the concept of basic classes or core classes is illusory.</p><p></p><p>Further, to access Prestige Classes, which are a way of custom-designing a specific character build, normally requires going through core classes--forcing you to delay your character concept and forcing you to take possibly unrelated feats and abilities not in your character concept.</p><p>You could sidestep it, but do you see what's happened already? -- we are putting a band aid on a lousy ruleset. Why not just dump the ruleset to begin with?</p><p></p><p>I believe the next step in D20 is to go classless. And to ally publisher fears, this will not necessarily reduce revenue gained by churning out a multitude of Prestige Classes.</p><p>The existing classes simply become lists of feats and abilities to gain in order to be counted as having completed the basics of a class (similar to Warhammer Fantasy). Taking feats beyond the basics allow you to progress toward epic status within a class, and thus gain epic feats belonging to the class.</p><p></p><p>Simultaneous with this should be a formal recognition that not all campaigns are alike. Some are more realistic, others more heroic. The more heroic ones need to have PCs advance faster.</p><p>And we do this instead of diluting certain classes, then fretting when classes aren't balanced with each other.</p><p></p><p>Check out my classless system, done in tandem with a "PC Caliber" rating system, at <a href="http://www.freewebs.com/d20elements" target="_blank">http://www.freewebs.com/d20elements</a></p><p>It's my set of house rules, free to download and try out in your campaign.</p></blockquote><p></p>
[QUOTE="Grail Quest, post: 1742190, member: 21364"] Depends on how you look at it. Try this perspective: 1 level ~= +2 feats worth of abilities. If you break down the Fighter class, this is approximately the result per level, factoring in non-class specific level bonuses such as open feats and ability score increases. To exchange 1 level to get 1st-level in a totally different class, and thus gain lots of new feats and abilities, can be a great deal at any level instead of continuing to specialize in one class (especially when compared to getting yet another fighter level with no martial feat). What you are doing is going for breadth instead of depth. The extent to which your chosen classes have synergy is the payoff (or drawback, if the classes are too much the same or they have no synergy or are conflicting--such as armor-heavy Fighter and armor-averse Wizard). Maybe not as many as 14, but guys like Elminster, for example... how many classes does he have? What really discourages people from multiclassing extensively--and thus limiting their imaginations, IMO--is the complexities involved in multi-classing. From level to level, and especially if you alternate gaining levels in various classes, you suddenly have less or more skill points, you have to figure out where your saving throws left off the last time you gained a level in the particular class, you have to count your spell levels, blah blah blah... [B][Aside...][/B] Personally, I recommend going Classless. That's my house rule for "multiclassing". Classes are a clumsy tool and a very poor interface to begin with. They are notoriously hard to balance. And because it seems that everyone is reaching for a Prestige Class, the concept of basic classes or core classes is illusory. Further, to access Prestige Classes, which are a way of custom-designing a specific character build, normally requires going through core classes--forcing you to delay your character concept and forcing you to take possibly unrelated feats and abilities not in your character concept. You could sidestep it, but do you see what's happened already? -- we are putting a band aid on a lousy ruleset. Why not just dump the ruleset to begin with? I believe the next step in D20 is to go classless. And to ally publisher fears, this will not necessarily reduce revenue gained by churning out a multitude of Prestige Classes. The existing classes simply become lists of feats and abilities to gain in order to be counted as having completed the basics of a class (similar to Warhammer Fantasy). Taking feats beyond the basics allow you to progress toward epic status within a class, and thus gain epic feats belonging to the class. Simultaneous with this should be a formal recognition that not all campaigns are alike. Some are more realistic, others more heroic. The more heroic ones need to have PCs advance faster. And we do this instead of diluting certain classes, then fretting when classes aren't balanced with each other. Check out my classless system, done in tandem with a "PC Caliber" rating system, at [url]http://www.freewebs.com/d20elements[/url] It's my set of house rules, free to download and try out in your campaign. [/QUOTE]
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Anyone have house rules for multi-classing?
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