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<blockquote data-quote="FraserRonald" data-source="post: 2567860" data-attributes="member: 7892"><p>That's an interesting statement, so let's look at it. </p><p></p><p>The prerequisite listed is Instinctive Shooting. To get Instinctive Shooting, the character needs Breaching. To get Breaching, the character needs CQD. To get CQD, the character needs Disable Device 6 ranks, Knowledge (tactics) 4 ranks, Move Silently 6 ranks, Spot 6 ranks, Advanced Firearms Proficiency, Personal Firearms Proficiency, Precise Shot.</p><p></p><p>Precise Shot requires Point Blank Shot. With the right occupation, Advanced Firearms Proficiency, Personal Firearms Proficiency, and Point Blank Shot could be acquired at first level. Precise Shot could be acquired at 3rd level. No problem. </p><p></p><p>In any case, to get CQD, the character needs to be at least 3rd level in order to have all the required skill ranks. 6 ranks in 3 different skills, 4 ranks in another, so of the physical classes, only Fast Hero can do it without an Intelligence of 14 or higher. Disable Device and Knowledge (tactics) are not class skills for the Fast Hero. The only occupation that has both as permanent class skills is Adventurer, which would seem odd for a character so focused on close quarters battle. </p><p></p><p>The other option is to go with a Smart Hero. It would actually be easier to build the character with Smart Hero than any of the physical classes. I would question this kind of character build. I'm not saying I wouldn't allow it, but in one of my games, the PC would really have to give a good history or backstory to explain an Adventurer or Smart Hero as a CQB expert, but that's me. If that is not an issue, so be it.</p><p></p><p>That's a long-winded way of saying if you really want to start CQD at 3rd level, it is possible.</p><p></p><p>If the character takes CQD at 3rd level, the character must then take the Assault Talent Tree exclusively for his/her next 3 talent tree buys. Rather than 6th level, by 9th level, the character can, in fact, have Clear the Room. A very focused character, focused exclusively on close quarters combat.</p><p></p><p>I honestly don't see a problem with that.</p><p></p><p>Your mileage obviously varies. That's fine. If these calculations seem unreasonable to others, they will vote with their dollars and avoid Talent Trees Assembled like the plague. That wouldn't make me happy, but that's the way it goes.</p><p></p><p>Hopefully they will judge by the reviews, comments and performance of the other products in the Roles and Classes line, along with the reasoning above, as to the soundness of what is being presented.</p></blockquote><p></p>
[QUOTE="FraserRonald, post: 2567860, member: 7892"] That's an interesting statement, so let's look at it. The prerequisite listed is Instinctive Shooting. To get Instinctive Shooting, the character needs Breaching. To get Breaching, the character needs CQD. To get CQD, the character needs Disable Device 6 ranks, Knowledge (tactics) 4 ranks, Move Silently 6 ranks, Spot 6 ranks, Advanced Firearms Proficiency, Personal Firearms Proficiency, Precise Shot. Precise Shot requires Point Blank Shot. With the right occupation, Advanced Firearms Proficiency, Personal Firearms Proficiency, and Point Blank Shot could be acquired at first level. Precise Shot could be acquired at 3rd level. No problem. In any case, to get CQD, the character needs to be at least 3rd level in order to have all the required skill ranks. 6 ranks in 3 different skills, 4 ranks in another, so of the physical classes, only Fast Hero can do it without an Intelligence of 14 or higher. Disable Device and Knowledge (tactics) are not class skills for the Fast Hero. The only occupation that has both as permanent class skills is Adventurer, which would seem odd for a character so focused on close quarters battle. The other option is to go with a Smart Hero. It would actually be easier to build the character with Smart Hero than any of the physical classes. I would question this kind of character build. I'm not saying I wouldn't allow it, but in one of my games, the PC would really have to give a good history or backstory to explain an Adventurer or Smart Hero as a CQB expert, but that's me. If that is not an issue, so be it. That's a long-winded way of saying if you really want to start CQD at 3rd level, it is possible. If the character takes CQD at 3rd level, the character must then take the Assault Talent Tree exclusively for his/her next 3 talent tree buys. Rather than 6th level, by 9th level, the character can, in fact, have Clear the Room. A very focused character, focused exclusively on close quarters combat. I honestly don't see a problem with that. Your mileage obviously varies. That's fine. If these calculations seem unreasonable to others, they will vote with their dollars and avoid Talent Trees Assembled like the plague. That wouldn't make me happy, but that's the way it goes. Hopefully they will judge by the reviews, comments and performance of the other products in the Roles and Classes line, along with the reasoning above, as to the soundness of what is being presented. [/QUOTE]
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