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Anyone have Swashbuckling Arcana?
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<blockquote data-quote="kenjib" data-source="post: 517381" data-attributes="member: 530"><p>I only browsed and don't own it, but this is what I recall -- I could be getting some of it wrong. It's not a big divergence from D&D in terms of how spells work. It's pretty close to the sorcerer, actually. It uses many spells from the PHB and also gives new ones in standard PHB format.</p><p></p><p>The first difference is that there are numerous spell casting classes, one for each "tradition" of sorcery. Each of these traditions has a tightly defined, themed spell list and other abilities. For example, there is a fire sorcerer with a really cool vibe (can't remember the name -- something with fuego in it). As he progresses in level, he gains special abilities like fire resistance etc. All of the spells he can learn are related to fire. There are probably only 4 or so spells per spell level on the spell list for each class.</p><p></p><p>You get a number of spells known depending on your level, and it's a smaller number than the sorcerer, but you can cast more spells per day. I think it goes as high as 10 per day for lower spell levels.</p><p></p><p>The thing that struck me as really cool was that each type of spell caster had a tradition to fall back upon -- whether they were a tradition found only among blooded nobility of a certain nation who were descended from an age old pact with demonic forces, or a mystic tradition feared and persecuted because it is accessible to the lower classes and thus can't be controlled by the powers that be, etc. I thought this was an excellent roleplaying tool for bringing different spell casters to life and having a world rich with many different occult traditions -- each with it's own body of hermetic lore.</p><p></p><p>To me, this seems more conducive to roleplaying than D&D's pocketknife-toolkit-style any wizard can do anything and everything without any kind of theme approach.</p><p></p><p>EDIT: In summation I'd say it looked to me like it isn't really a totally new system, like Sovereign Stone, so much as it is a bunch of new classes that work in interesting ways building off of standard D&D rules.</p></blockquote><p></p>
[QUOTE="kenjib, post: 517381, member: 530"] I only browsed and don't own it, but this is what I recall -- I could be getting some of it wrong. It's not a big divergence from D&D in terms of how spells work. It's pretty close to the sorcerer, actually. It uses many spells from the PHB and also gives new ones in standard PHB format. The first difference is that there are numerous spell casting classes, one for each "tradition" of sorcery. Each of these traditions has a tightly defined, themed spell list and other abilities. For example, there is a fire sorcerer with a really cool vibe (can't remember the name -- something with fuego in it). As he progresses in level, he gains special abilities like fire resistance etc. All of the spells he can learn are related to fire. There are probably only 4 or so spells per spell level on the spell list for each class. You get a number of spells known depending on your level, and it's a smaller number than the sorcerer, but you can cast more spells per day. I think it goes as high as 10 per day for lower spell levels. The thing that struck me as really cool was that each type of spell caster had a tradition to fall back upon -- whether they were a tradition found only among blooded nobility of a certain nation who were descended from an age old pact with demonic forces, or a mystic tradition feared and persecuted because it is accessible to the lower classes and thus can't be controlled by the powers that be, etc. I thought this was an excellent roleplaying tool for bringing different spell casters to life and having a world rich with many different occult traditions -- each with it's own body of hermetic lore. To me, this seems more conducive to roleplaying than D&D's pocketknife-toolkit-style any wizard can do anything and everything without any kind of theme approach. EDIT: In summation I'd say it looked to me like it isn't really a totally new system, like Sovereign Stone, so much as it is a bunch of new classes that work in interesting ways building off of standard D&D rules. [/QUOTE]
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Anyone have Swashbuckling Arcana?
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