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Anyone have the April Dragon yet?
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<blockquote data-quote="Hellcow" data-source="post: 2092637" data-attributes="member: 15800"><p>The feats are based off of the idea of the shadow shift, which is when the elf allows the essence of the umbra to flow through it. This increases its shadowy appearance, and may give the sense that it is incorporeal, but it is still entirely solid; umbragen can't pass through walls, after all. </p><p></p><p>The umbragen article is intended to catch the flavor of the race seen in Dragonshard, and some of the feats are directly influenced by the game, but it's not a perfect one to one match; their compatibility with D&D rules and with Eberron was the primary concern. I'll note that I did collaborate with Atari and Liquid to develop the backstory for Dragonshard, and the umbragen aren't just being tacked on because they wanted dark elves in the game; they've had a role in the history of the elves for some time. While there is only a page of history in the Dragon article - because there was only so much space that could be devoted to the subject - it will also be expanded upon in the Dungeon backdrop about the Ring of Storms. Among other things, this addresses the nature of the Umbra, which is not simply another name for the Plane of Shadows. </p><p></p><p></p><p>The umbragen soulknife is able to shape shadows into the form of a bow as well as a blade (taking the place of the normal shape mind blade ability). The shadow strider units are supposed to be using these bows, among others. Beyond that, the article notes that soulknife and warlock levels are usually combined with other classes, giving you warriors with some degree of magical ability. The key to the warlock is that unlike the wizard and sorcerer, the warlock can use its magical abilities all day long - which is why your umbragen units don't have to get 8 hours of rest before using their spells again.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 2092637, member: 15800"] The feats are based off of the idea of the shadow shift, which is when the elf allows the essence of the umbra to flow through it. This increases its shadowy appearance, and may give the sense that it is incorporeal, but it is still entirely solid; umbragen can't pass through walls, after all. The umbragen article is intended to catch the flavor of the race seen in Dragonshard, and some of the feats are directly influenced by the game, but it's not a perfect one to one match; their compatibility with D&D rules and with Eberron was the primary concern. I'll note that I did collaborate with Atari and Liquid to develop the backstory for Dragonshard, and the umbragen aren't just being tacked on because they wanted dark elves in the game; they've had a role in the history of the elves for some time. While there is only a page of history in the Dragon article - because there was only so much space that could be devoted to the subject - it will also be expanded upon in the Dungeon backdrop about the Ring of Storms. Among other things, this addresses the nature of the Umbra, which is not simply another name for the Plane of Shadows. The umbragen soulknife is able to shape shadows into the form of a bow as well as a blade (taking the place of the normal shape mind blade ability). The shadow strider units are supposed to be using these bows, among others. Beyond that, the article notes that soulknife and warlock levels are usually combined with other classes, giving you warriors with some degree of magical ability. The key to the warlock is that unlike the wizard and sorcerer, the warlock can use its magical abilities all day long - which is why your umbragen units don't have to get 8 hours of rest before using their spells again. [/QUOTE]
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