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Anyone have the Iron Kingdoms book? I have questions
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<blockquote data-quote="CalicoDave" data-source="post: 1629301" data-attributes="member: 20845"><p>As a clarification, I haven't read the book yet, I'm reading peoples questions and then flipping through the book to try to find the answer. In other words, I don't guarantee that my answer are fully correct, but hopefully they are pretty close! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>The creation of Mechanikal items covers about 30 pages of the book filled with phrases like "trickle socket", "rune plate", and "arcanodynamic accumulators"! It looks like you create various pieces and parts that go into a Mechanikal item and by creating these parts individually the chance of the hit point loss goes down. Instead of making an item that costs 500 XP you make five that cost 100 XP each and put them together, so don't risk losing the hit points.</p><p></p><p></p><p>The Ranger (Scout) has changed some from the primer. The skill list has a few more knowledge and craft skills (plus the 3.5 changes). But the class abilities at specific levels changes some. Alertness is now a 3rd level ability and the bonus feats start at 4th and go every 5th level. Also, they gain Endurance at 6th, Evasion at 8th, Swift Tracker at 11th and Camoflage at 13th (both of which have a printing error in the description of the ability, they say Woodland Stride instead), and finally Hide in Plain sight at 18th.</p><p></p><p></p><p>I think that the Concentration check would be to avoid the AoO for reloading as it seems to be following the cast defensivly rules from DnD.</p></blockquote><p></p>
[QUOTE="CalicoDave, post: 1629301, member: 20845"] As a clarification, I haven't read the book yet, I'm reading peoples questions and then flipping through the book to try to find the answer. In other words, I don't guarantee that my answer are fully correct, but hopefully they are pretty close! :) The creation of Mechanikal items covers about 30 pages of the book filled with phrases like "trickle socket", "rune plate", and "arcanodynamic accumulators"! It looks like you create various pieces and parts that go into a Mechanikal item and by creating these parts individually the chance of the hit point loss goes down. Instead of making an item that costs 500 XP you make five that cost 100 XP each and put them together, so don't risk losing the hit points. The Ranger (Scout) has changed some from the primer. The skill list has a few more knowledge and craft skills (plus the 3.5 changes). But the class abilities at specific levels changes some. Alertness is now a 3rd level ability and the bonus feats start at 4th and go every 5th level. Also, they gain Endurance at 6th, Evasion at 8th, Swift Tracker at 11th and Camoflage at 13th (both of which have a printing error in the description of the ability, they say Woodland Stride instead), and finally Hide in Plain sight at 18th. I think that the Concentration check would be to avoid the AoO for reloading as it seems to be following the cast defensivly rules from DnD. [/QUOTE]
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Anyone have the Iron Kingdoms book? I have questions
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