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Community
General Tabletop Discussion
*TTRPGs General
Anyone here change their group's gaming style single-handedly?
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<blockquote data-quote="Master of Monkeys" data-source="post: 219859" data-attributes="member: 4591"><p><span style="color: silver">Everytime you hear a clever one liner, some witty bantar, or other assorted terrifying speach; a tree next to the player that spoke explodes in a giant fireball causing 20d6 damage. Try it, they'll learn. It tends to happen like this:</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Player - "I hate the DM."</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Me - "The tree next to you explodes, you take 20d6 damage."</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Player - "But we're in the desert!"</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Me - "Fine, it was a cactus; roll an extra 10d6 because of needles."</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Player - "Where'd the cactus come from and how'd it explode, that doesn't make any sense."</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Me - "It's magic, I don't try to understand it, I just live it. Watch Harry Potter 20 times in a row and you will understand."</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Player - "I hate you."</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Me - "Hmm... Another cactus, weird."</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver">In conclusion, I have less players, but I have more roleplaying. This works best when you keep the players chained up in the basement so they can't quit the game.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p></blockquote><p></p>
[QUOTE="Master of Monkeys, post: 219859, member: 4591"] [COLOR=silver]Everytime you hear a clever one liner, some witty bantar, or other assorted terrifying speach; a tree next to the player that spoke explodes in a giant fireball causing 20d6 damage. Try it, they'll learn. It tends to happen like this: Player - "I hate the DM." Me - "The tree next to you explodes, you take 20d6 damage." Player - "But we're in the desert!" Me - "Fine, it was a cactus; roll an extra 10d6 because of needles." Player - "Where'd the cactus come from and how'd it explode, that doesn't make any sense." Me - "It's magic, I don't try to understand it, I just live it. Watch Harry Potter 20 times in a row and you will understand." Player - "I hate you." Me - "Hmm... Another cactus, weird." In conclusion, I have less players, but I have more roleplaying. This works best when you keep the players chained up in the basement so they can't quit the game. [/COLOR] [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Anyone here change their group's gaming style single-handedly?
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