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Anyone here DM (or play in) a campaign using "The Fall of Myth Drannor"... ?
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<blockquote data-quote="Azlan" data-source="post: 1121106" data-attributes="member: 2340"><p>Anyone here ever DM (or play in) a campaign using the 2nd Edition D&D Forgotten Realms "Arcane Age" supplements, <em>The Fall of Myth Drannor</em> and <em>Cormanthyr: Empire of Elves</em>?</p><p></p><p>I bought these supplements at half-price from a used bookstore, thinking that it would be great to run a campaign where the player characters, while exploring the ruins of Myth Drannor, find a portal that takes them back in time, back to the horrible years encompassing the Weeping Wars, just before the fall of the City of Glory, Song and Wonder. I also bought the "Ruins of Myth Drannor" boxed set, at the same used bookstore, for use with this campaign.</p><p></p><p>However, after delving into these supplements, I just can't seem to find enough applicable in them. Although the supplements are pretty dense in source material, little of it is "mechanics" and all too much of it is "story". (To understand what I mean by "mechanics" compared to "story", check this article out... <a href="http://www.thegamemechanics.com/opinion/point-001.asp" target="_blank">http://www.thegamemechanics.com/opinion/point-001.asp</a>.) There is <em>tons</em> of history in these supplements, but little in the way of plot hooks and detailed adventures. (You know, like you'd find an adventure module.) Why, there aren't even that many NPCs for me to use! Reading these supplements was like reading Tolkien's <em>The Silmarillion</em>, and I found myself growing perplexed and even a little bored as I tried to wrap my head around it all.</p><p></p><p>I found the "Ruins of Myth Drannor" boxed set to be like this, too; only, not as bad. At least there are a few mini-adventures in the boxed set, and there are plenty of "mechanics" to tinker with, including some interesting NPCs. Yet I found myself a little disappointed by the <em>blandness</em> of the poster-size maps included in the boxed set (you'd have to see the maps to know what I mean), which depict the ruins; and I was very much disappointed by the lack of detailed descriptions for the keyed areas on these maps.</p><p></p><p>So, who else out there has used (or at least thought about using) the "Ruins of Myth Drannor" boxed set? And what about the"Arcane Age" supplements, <em>The Fall of Myth Drannor</em> and <em>Cormanthyr: Empire of Elves</em>? I'm curious to know what your experiences with them might be; i.e. how were they used, and what was ultimately added to (or changed in) them, in order to make them work as a campaign?</p></blockquote><p></p>
[QUOTE="Azlan, post: 1121106, member: 2340"] Anyone here ever DM (or play in) a campaign using the 2nd Edition D&D Forgotten Realms "Arcane Age" supplements, [i]The Fall of Myth Drannor[/i] and [i]Cormanthyr: Empire of Elves[/i]? I bought these supplements at half-price from a used bookstore, thinking that it would be great to run a campaign where the player characters, while exploring the ruins of Myth Drannor, find a portal that takes them back in time, back to the horrible years encompassing the Weeping Wars, just before the fall of the City of Glory, Song and Wonder. I also bought the "Ruins of Myth Drannor" boxed set, at the same used bookstore, for use with this campaign. However, after delving into these supplements, I just can't seem to find enough applicable in them. Although the supplements are pretty dense in source material, little of it is "mechanics" and all too much of it is "story". (To understand what I mean by "mechanics" compared to "story", check this article out... [url]http://www.thegamemechanics.com/opinion/point-001.asp[/url].) There is [i]tons[/i] of history in these supplements, but little in the way of plot hooks and detailed adventures. (You know, like you'd find an adventure module.) Why, there aren't even that many NPCs for me to use! Reading these supplements was like reading Tolkien's [i]The Silmarillion[/i], and I found myself growing perplexed and even a little bored as I tried to wrap my head around it all. I found the "Ruins of Myth Drannor" boxed set to be like this, too; only, not as bad. At least there are a few mini-adventures in the boxed set, and there are plenty of "mechanics" to tinker with, including some interesting NPCs. Yet I found myself a little disappointed by the [i]blandness[/i] of the poster-size maps included in the boxed set (you'd have to see the maps to know what I mean), which depict the ruins; and I was very much disappointed by the lack of detailed descriptions for the keyed areas on these maps. So, who else out there has used (or at least thought about using) the "Ruins of Myth Drannor" boxed set? And what about the"Arcane Age" supplements, [i]The Fall of Myth Drannor[/i] and [i]Cormanthyr: Empire of Elves[/i]? I'm curious to know what your experiences with them might be; i.e. how were they used, and what was ultimately added to (or changed in) them, in order to make them work as a campaign? [/QUOTE]
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Anyone here DM (or play in) a campaign using "The Fall of Myth Drannor"... ?
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