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Anyone here use Soveriegn stone magic
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<blockquote data-quote="Archangel" data-source="post: 262985" data-attributes="member: 4537"><p>Well, in both Sovereign Stone and my homebrew, there are no divine spellcasters per se. There are two spellcasters - the Elemental Mage and the Void Mage (technically 5, as there is an Elemental Mage for each element - same class, different spells), but I believe that they would be considered Arcane (that is how I consider them).</p><p></p><p>IIRC, some cultures in the Sovereign Stone campaign believe it is from the gods (Elves for example), but I do not know enough of the Sovereign Stone deities to tell you if the gods have any control over the spells they can get or cast. I believe that the ones who think of it as divine either see it as a gift/tool (that they can learn or use) or as forbidden lore that only the gods should have (meaning spellcasters are outcasts to them).</p><p></p><p>I like this, because the spell system runs independantly of gods and religion. If a character is very religious in my world, he may get favors or miracles performed on a case by case basis, but he would not be of a certain class (meaning that his abilities, whether magical or not, would be independant of his religion). For the gods, I just have them use their powers to assist or hinder mortals if such an action is justified (and doesn't get the deity attacked by his peers).</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Archangel, post: 262985, member: 4537"] Well, in both Sovereign Stone and my homebrew, there are no divine spellcasters per se. There are two spellcasters - the Elemental Mage and the Void Mage (technically 5, as there is an Elemental Mage for each element - same class, different spells), but I believe that they would be considered Arcane (that is how I consider them). IIRC, some cultures in the Sovereign Stone campaign believe it is from the gods (Elves for example), but I do not know enough of the Sovereign Stone deities to tell you if the gods have any control over the spells they can get or cast. I believe that the ones who think of it as divine either see it as a gift/tool (that they can learn or use) or as forbidden lore that only the gods should have (meaning spellcasters are outcasts to them). I like this, because the spell system runs independantly of gods and religion. If a character is very religious in my world, he may get favors or miracles performed on a case by case basis, but he would not be of a certain class (meaning that his abilities, whether magical or not, would be independant of his religion). For the gods, I just have them use their powers to assist or hinder mortals if such an action is justified (and doesn't get the deity attacked by his peers). Hope this helps. [/QUOTE]
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