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Anyone here use Soveriegn stone magic
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<blockquote data-quote="Stormprince" data-source="post: 263707" data-attributes="member: 2046"><p>SS magic is independant from the gods, mainly because Margaret and Tracy decided to take a completely different tack with these novels then their other best-selling fantasy series, Dragonlance, where it sometimes seems too much attention is paid to the gods. In SS, the gods are there, and do have the occassional interaction with mortals, but for the most part, there is no direct interference from the gods.</p><p></p><p>That said, Psionics works perfectly well in conjunction with SS magic. Mentalism effects lie within the realm of Air magic (a speciality of the elves), while Divinations lie within the realm of Fire (viewing the past) and Water (viewing over vast distances). It'd just be a matter of drawing from different sources of magic.</p><p></p><p>In my old homebrew campaign, the one I was running before I started working here at Sovereign Press, I used Elemental Magic as the "ancient" magic, the path taken by Druids and Sorcerors, existing outside the more ordered and neatly deliniated abilities of Wizards, Bards, and Clerics. Paladins drew from the same source as Clerics, while Rangers were actually Druidic-Paladins, and thus drew from the Elemental Magic spheres. It seemed to work fairly well mixed together, and it really kept my players guessing when the ran into spellcasting NPCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Christopher</p></blockquote><p></p>
[QUOTE="Stormprince, post: 263707, member: 2046"] SS magic is independant from the gods, mainly because Margaret and Tracy decided to take a completely different tack with these novels then their other best-selling fantasy series, Dragonlance, where it sometimes seems too much attention is paid to the gods. In SS, the gods are there, and do have the occassional interaction with mortals, but for the most part, there is no direct interference from the gods. That said, Psionics works perfectly well in conjunction with SS magic. Mentalism effects lie within the realm of Air magic (a speciality of the elves), while Divinations lie within the realm of Fire (viewing the past) and Water (viewing over vast distances). It'd just be a matter of drawing from different sources of magic. In my old homebrew campaign, the one I was running before I started working here at Sovereign Press, I used Elemental Magic as the "ancient" magic, the path taken by Druids and Sorcerors, existing outside the more ordered and neatly deliniated abilities of Wizards, Bards, and Clerics. Paladins drew from the same source as Clerics, while Rangers were actually Druidic-Paladins, and thus drew from the Elemental Magic spheres. It seemed to work fairly well mixed together, and it really kept my players guessing when the ran into spellcasting NPCs. :D Christopher [/QUOTE]
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