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General Tabletop Discussion
*TTRPGs General
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="pawsplay" data-source="post: 4563930" data-attributes="member: 15538"><p>In medieval warfare, a lot of equipment was scavenged or resold. The price of a longsword is pretty much the price of a used longsword; you would not commission a new blade if you were not a noble. Most swords were produced in quantity under noble patronage, then used, resold, and repaired. </p><p></p><p>There are plenty of examples in Scandanavian and Saxon burial mounds of weapons and armor that clearly originated in Turkey or Gaul.</p><p></p><p>This is even more the case with something like a spear, which is basically just a metal wedge sharpented to a point, affixed to some kind of pole.</p><p></p><p>As for magic items... the Humvee comparison is apt. Magic items are expensive items used by a small segment of the population. But because they depreciate little, I think they are also comparable to jewelry, which has a fairly stable value. Or to chemical rockets, which have a price on the black market of whatever the price point is relative to making your own or brokering a deal to acquire them legally. </p><p></p><p>The reason 50% makes sense is because, as we have all probably had the experience, having the time and connection to unload something is important. Stores keep inventory, which means a higher price point, because they can wait, but which also reflects higher costs associated with storing and protecting merchandise. </p><p></p><p>Another problem with the 20% rule is that it makes no sense when you consider the possibility of barter. If you're a merchant and you've had a +3 axe sitting in your shop for a year, wouldn't you jump at the chance to swap it for a +3 sword? Maybe there's a buyer for it. I could see a merchant in that case charging some kind of fee, but certainly not half the price of the item. </p><p></p><p>This has been denated before on this site. Bottom line: No, and I do not recommend trying this rule in any other game system, or really even with 4e.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4563930, member: 15538"] In medieval warfare, a lot of equipment was scavenged or resold. The price of a longsword is pretty much the price of a used longsword; you would not commission a new blade if you were not a noble. Most swords were produced in quantity under noble patronage, then used, resold, and repaired. There are plenty of examples in Scandanavian and Saxon burial mounds of weapons and armor that clearly originated in Turkey or Gaul. This is even more the case with something like a spear, which is basically just a metal wedge sharpented to a point, affixed to some kind of pole. As for magic items... the Humvee comparison is apt. Magic items are expensive items used by a small segment of the population. But because they depreciate little, I think they are also comparable to jewelry, which has a fairly stable value. Or to chemical rockets, which have a price on the black market of whatever the price point is relative to making your own or brokering a deal to acquire them legally. The reason 50% makes sense is because, as we have all probably had the experience, having the time and connection to unload something is important. Stores keep inventory, which means a higher price point, because they can wait, but which also reflects higher costs associated with storing and protecting merchandise. Another problem with the 20% rule is that it makes no sense when you consider the possibility of barter. If you're a merchant and you've had a +3 axe sitting in your shop for a year, wouldn't you jump at the chance to swap it for a +3 sword? Maybe there's a buyer for it. I could see a merchant in that case charging some kind of fee, but certainly not half the price of the item. This has been denated before on this site. Bottom line: No, and I do not recommend trying this rule in any other game system, or really even with 4e. [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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