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General Tabletop Discussion
*TTRPGs General
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="delericho" data-source="post: 4564231" data-attributes="member: 22424"><p>Yes, I will probably be adopting that rule for future 3e and WFRP games. This will be done primarily to slow down the rate of treasure inflation. It does also have a side benefit of encouraging PCs to hang on to the more 'oddball' magic items they find, as the economic hit of a sale is that bit harder to take.</p><p></p><p>How will I justify this?</p><p></p><p>1) We don't use the encumberance rules, but logic suggests that a party of 3-6 adventurers probably can't carry 20 suits of armour out of the dungeon at a time. Similarly, some or all of it is likely to be damaged in some manner. This assumes, therefore, that the PCs aren't obsessive in ensuring they get every last scrap of useable material, and spend the necessary time to bring it all up to saleable quality - some undefined portion simply goes to waste.</p><p></p><p>2) Similarly, we don't bother tracking minor expenses, such as food and lodging, mundane ammunition, and the like, even at 1st level (a little more in WFRP, but even there we don't bother beyond a certain point). There's also the convention that Conan would blow all his cash between adventures on carousing, which isn't reflected anywhere in the rules. This will go some way to reflecting these money sinks.</p><p></p><p>3) Taxes, or bribes to tax collectors to ignore them. And, failing that, there's the hit of selling these things on the black market.</p><p></p><p>4) And, as mentioned up-thread, there's the time and effort in finding a buyer for these things. Sure, if the PCs wanted to take the time they could get a better price, but neither I nor my players want to deal with that.</p><p></p><p>Ultimately, though, there's probably a hole in the rules: either most items should resale at list prices, with much higher prices be cited for buying genuinely new items, or it should be possible for PCs (and especially starting characters) to buy used items at the same lower price point.</p></blockquote><p></p>
[QUOTE="delericho, post: 4564231, member: 22424"] Yes, I will probably be adopting that rule for future 3e and WFRP games. This will be done primarily to slow down the rate of treasure inflation. It does also have a side benefit of encouraging PCs to hang on to the more 'oddball' magic items they find, as the economic hit of a sale is that bit harder to take. How will I justify this? 1) We don't use the encumberance rules, but logic suggests that a party of 3-6 adventurers probably can't carry 20 suits of armour out of the dungeon at a time. Similarly, some or all of it is likely to be damaged in some manner. This assumes, therefore, that the PCs aren't obsessive in ensuring they get every last scrap of useable material, and spend the necessary time to bring it all up to saleable quality - some undefined portion simply goes to waste. 2) Similarly, we don't bother tracking minor expenses, such as food and lodging, mundane ammunition, and the like, even at 1st level (a little more in WFRP, but even there we don't bother beyond a certain point). There's also the convention that Conan would blow all his cash between adventures on carousing, which isn't reflected anywhere in the rules. This will go some way to reflecting these money sinks. 3) Taxes, or bribes to tax collectors to ignore them. And, failing that, there's the hit of selling these things on the black market. 4) And, as mentioned up-thread, there's the time and effort in finding a buyer for these things. Sure, if the PCs wanted to take the time they could get a better price, but neither I nor my players want to deal with that. Ultimately, though, there's probably a hole in the rules: either most items should resale at list prices, with much higher prices be cited for buying genuinely new items, or it should be possible for PCs (and especially starting characters) to buy used items at the same lower price point. [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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