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General Tabletop Discussion
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4564803" data-attributes="member: 4892"><p>And how much do you think you would get for the car if you did not possess the title?</p><p></p><p>The same is true of the buyer in D&D. How does he know you're telling the truth about killing the dragon and taking the sword? How does he know who the sword belonged to before the supposed dragon? What if it belonged to a local noble who discovers the vendor has his stolen sword? Even if he believes you about the dragon, how does he know you killed the dragon? What if the evil dragon comes looking for his hoard? The buyer is taking alot of risk buying items that were liberated from their former owner through violent deadly force.</p><p></p><p>Could you locate a buyer that believes your story and is willing to give you more? Sure, as I suggested before this could range from a Skill Challenge to a side adventure. 20% is the zero-effort way to get quick money for the stuff you don't want.</p><p></p><p>The comic book example above is another good one. He can't even give you 20% of the value of an expensive item. But he's willing to sell it for you for a 55% charge. You could try to make the same deal as a PC. Although then you won't get your money right away and you risk loss of the item if the seller is unscrupulous or runs into trouble and gets killed or robbed.</p><p></p><p>I like the new 20% baseline because it gives you room, if you wish, to seek out more through time and effort. And 50% is the max I could ever see a character receiving from a reseller. In 3E there was no room to imporve execpt to find an end user.</p><p></p><p>Bartering is also a good point. I don't feel that the rules are saying a merchant or other would only trade you something of 20% of the value of an item you are trying to barter. Again, this is a method that takes effort and the reward is trading an item you can't use for an item of equal value.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4564803, member: 4892"] And how much do you think you would get for the car if you did not possess the title? The same is true of the buyer in D&D. How does he know you're telling the truth about killing the dragon and taking the sword? How does he know who the sword belonged to before the supposed dragon? What if it belonged to a local noble who discovers the vendor has his stolen sword? Even if he believes you about the dragon, how does he know you killed the dragon? What if the evil dragon comes looking for his hoard? The buyer is taking alot of risk buying items that were liberated from their former owner through violent deadly force. Could you locate a buyer that believes your story and is willing to give you more? Sure, as I suggested before this could range from a Skill Challenge to a side adventure. 20% is the zero-effort way to get quick money for the stuff you don't want. The comic book example above is another good one. He can't even give you 20% of the value of an expensive item. But he's willing to sell it for you for a 55% charge. You could try to make the same deal as a PC. Although then you won't get your money right away and you risk loss of the item if the seller is unscrupulous or runs into trouble and gets killed or robbed. I like the new 20% baseline because it gives you room, if you wish, to seek out more through time and effort. And 50% is the max I could ever see a character receiving from a reseller. In 3E there was no room to imporve execpt to find an end user. Bartering is also a good point. I don't feel that the rules are saying a merchant or other would only trade you something of 20% of the value of an item you are trying to barter. Again, this is a method that takes effort and the reward is trading an item you can't use for an item of equal value. [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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