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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="ironfang" data-source="post: 4565746" data-attributes="member: 79975"><p>I think I might add to much emphasis on role playing as opposed to roll play, because I just dont see what the big deal is about all of this. I mean, physics and the basic law of supply and demand can sort this out....</p><p></p><p>1. Your first battle pits you against 20 armed guards in chain mail in some remote outpost. How do you intend on carrying 20 suits of chain mail, plus twenty long swords, plus 20 shields, plus twenty helmets... PLUS continue on your adventure. I mean, lets face it, this is your FIRST battle..</p><p></p><p>2. You bring back 100 long swords to the Tiny village which only has 100 people living in it (about 60% being women and children). Why would the shop keeper buy 100 long swords when there is no way he is going to be able to sell them???</p><p></p><p>I mean, dealing with selling mundane items should still make sense. The rules should just help streamline things. For example, if you have henchmen who follow the party who can go and deal with this for the party, then using a 20% rule makes a little bit of sense, but then again that now adds to the PC's (and DM's) responsibility of accounting for henchmen during an adventure (which nasties kill quickly).</p><p></p><p>Encumbrance Encumbrance Encumbrance takes care of this question.</p></blockquote><p></p>
[QUOTE="ironfang, post: 4565746, member: 79975"] I think I might add to much emphasis on role playing as opposed to roll play, because I just dont see what the big deal is about all of this. I mean, physics and the basic law of supply and demand can sort this out.... 1. Your first battle pits you against 20 armed guards in chain mail in some remote outpost. How do you intend on carrying 20 suits of chain mail, plus twenty long swords, plus 20 shields, plus twenty helmets... PLUS continue on your adventure. I mean, lets face it, this is your FIRST battle.. 2. You bring back 100 long swords to the Tiny village which only has 100 people living in it (about 60% being women and children). Why would the shop keeper buy 100 long swords when there is no way he is going to be able to sell them??? I mean, dealing with selling mundane items should still make sense. The rules should just help streamline things. For example, if you have henchmen who follow the party who can go and deal with this for the party, then using a 20% rule makes a little bit of sense, but then again that now adds to the PC's (and DM's) responsibility of accounting for henchmen during an adventure (which nasties kill quickly). Encumbrance Encumbrance Encumbrance takes care of this question. [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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