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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4566717" data-attributes="member: 710"><p>There is a difference between selling loot and trading items. </p><p>Loot comes from questionable sources and is loaded off quickly.</p><p>Trade is between established partners that gained mutual trust, using trade routes and including time to find the right customers. </p><p>There is a difference between "Hey local item shop owner, here I#ve got a small sized +2 Chainmail. It's blood soaked and stinks like a Orc. The guy we took it from doesn't need it anymore, and we don't have a need either. Would you take it?" and "Greetings, Mr. Farmsworth. I recently acquired a set of magical trinkets of Dwarven origin. Would you like to take a look at them? I am certain their might be something of interest for your clients among them. The next shipment to Farshore will be in two weeks, so I think you'll have enough time to estimate their value to you." </p><p></p><p>If PCs don't want to go adventuring and instead want to go into the trading business, sure, they can do that. They will probably run a lot of skill challenges instead of combats. The treasure that the encounter guidelines "promise" them will become the result of their trade. For the characters, it will look like they get full (or even better then full) money for the items they sell, while the behind the scenes mechanic make the difference between 20 % normally gained from selling loot and the 100% (or more) gained from trade with magical items be part of the adventuring rewards.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4566717, member: 710"] There is a difference between selling loot and trading items. Loot comes from questionable sources and is loaded off quickly. Trade is between established partners that gained mutual trust, using trade routes and including time to find the right customers. There is a difference between "Hey local item shop owner, here I#ve got a small sized +2 Chainmail. It's blood soaked and stinks like a Orc. The guy we took it from doesn't need it anymore, and we don't have a need either. Would you take it?" and "Greetings, Mr. Farmsworth. I recently acquired a set of magical trinkets of Dwarven origin. Would you like to take a look at them? I am certain their might be something of interest for your clients among them. The next shipment to Farshore will be in two weeks, so I think you'll have enough time to estimate their value to you." If PCs don't want to go adventuring and instead want to go into the trading business, sure, they can do that. They will probably run a lot of skill challenges instead of combats. The treasure that the encounter guidelines "promise" them will become the result of their trade. For the characters, it will look like they get full (or even better then full) money for the items they sell, while the behind the scenes mechanic make the difference between 20 % normally gained from selling loot and the 100% (or more) gained from trade with magical items be part of the adventuring rewards. [/QUOTE]
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Community
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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