Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 4568678" data-attributes="member: 10177"><p>No. Not every shop. My shops tend to only supply stuff up to a certain level. If you want low level stuff go to "Edgar Blizzards Shop of Wizardly Implements". This shop you can get the basics, components, inks, paper/books, etc... Probably some potions and scrolls, maybe a wand or two with MAgic Missile on it etc... Your likely a first thru 5th level group when your interested in this shop. So what is the proprietor? 8th? 9th level? Plus he probably has some pretty competent hireling or adventuring buddies to call in if need be.</p><p></p><p>As for security? Pretty easy. Have one door/entry. The walls are 3 layers, wood stone and lead, include the ceiling in this. Now the key is to not have the vault as part of the building. When the item goes to be recovered the wizard takes his gold with him into the "vault" door. Which actually enters into a small room where a permanent Dimension Door is located. This goes to the actual vault, which is actually located up to 450 feet away from where your shop is. Using the Dimension Door can be word activated, or word and item activated.</p><p></p><p>So your shop only has the "cheap stuff" that is pretty easy to replace, your "vault" has everything of value (IE worth keeping from being stolen) in it. So unless these low levels find out where your vault is actually located, or convince the mage to tell them the password and give the pass key item, they will never steal anything of great worth.</p><p></p><p>You could have the wizard ward the doors (Entry door, and vault door) for good measure, and even have guardian creatures/traps (magical and mundane) in the vault itself , in case the Wizard is ever used and coerced to break in. However this basic design is a good basic to stop most want to be thieves/robbers of up to even higher levels.</p><p></p><p>Its also a good idea to have the wizard wear an item that has a permanent protection from evil, or similar, on it so that even if he is charmed/dominated he cannot be influenced to give over his keys to the vault, or divulge its true location.</p><p></p><p>All kinds of things you can do to thwart thieving PC's. Pretty easy stuff too.</p><p></p><p>Edit: In case its not obvious as the party gets powerful enough to steal such things from Edgars shop they have hopefully become powerful enough to not find what Edgar still has worth stealing. If they do then they do. Then his vault can be as full or empty as I want it to be if/when they do.</p><p></p><p>Now since they are now "too good for" the stuff Edgar has to sell they then find "Gestafi's Magnificent Emporium!". This guy supplies moderately powerful stuff. I never give real powerful stuff away for sale, those have to be commissioned and role played. Anyways, Gestafi is as powerful as I want him to be, usually I start him out at 14th level and then scale him as the party levels.</p><p></p><p>If you read what a character of his level can do, and think of how he can intelligently design his store to be as theft proof as possible, I think further design changes and defenses will occur to you without making this into a "How to break into a magic shop" for the players who read these threads.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4568678, member: 10177"] No. Not every shop. My shops tend to only supply stuff up to a certain level. If you want low level stuff go to "Edgar Blizzards Shop of Wizardly Implements". This shop you can get the basics, components, inks, paper/books, etc... Probably some potions and scrolls, maybe a wand or two with MAgic Missile on it etc... Your likely a first thru 5th level group when your interested in this shop. So what is the proprietor? 8th? 9th level? Plus he probably has some pretty competent hireling or adventuring buddies to call in if need be. As for security? Pretty easy. Have one door/entry. The walls are 3 layers, wood stone and lead, include the ceiling in this. Now the key is to not have the vault as part of the building. When the item goes to be recovered the wizard takes his gold with him into the "vault" door. Which actually enters into a small room where a permanent Dimension Door is located. This goes to the actual vault, which is actually located up to 450 feet away from where your shop is. Using the Dimension Door can be word activated, or word and item activated. So your shop only has the "cheap stuff" that is pretty easy to replace, your "vault" has everything of value (IE worth keeping from being stolen) in it. So unless these low levels find out where your vault is actually located, or convince the mage to tell them the password and give the pass key item, they will never steal anything of great worth. You could have the wizard ward the doors (Entry door, and vault door) for good measure, and even have guardian creatures/traps (magical and mundane) in the vault itself , in case the Wizard is ever used and coerced to break in. However this basic design is a good basic to stop most want to be thieves/robbers of up to even higher levels. Its also a good idea to have the wizard wear an item that has a permanent protection from evil, or similar, on it so that even if he is charmed/dominated he cannot be influenced to give over his keys to the vault, or divulge its true location. All kinds of things you can do to thwart thieving PC's. Pretty easy stuff too. Edit: In case its not obvious as the party gets powerful enough to steal such things from Edgars shop they have hopefully become powerful enough to not find what Edgar still has worth stealing. If they do then they do. Then his vault can be as full or empty as I want it to be if/when they do. Now since they are now "too good for" the stuff Edgar has to sell they then find "Gestafi's Magnificent Emporium!". This guy supplies moderately powerful stuff. I never give real powerful stuff away for sale, those have to be commissioned and role played. Anyways, Gestafi is as powerful as I want him to be, usually I start him out at 14th level and then scale him as the party levels. If you read what a character of his level can do, and think of how he can intelligently design his store to be as theft proof as possible, I think further design changes and defenses will occur to you without making this into a "How to break into a magic shop" for the players who read these threads. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
Top