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General Tabletop Discussion
*TTRPGs General
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="Loonook" data-source="post: 4568823" data-attributes="member: 1861"><p>I'm not the one breaking the rules of a spell to create an effect which could easily be made by anyone who can cast dimension door and understand a coordinate system. Also, what is to prevent these said-same mages from having, I don't know, a keyed teleportation circle (costs 4500 XP and a good amount of money, but hey these guys are apparently taking in hundreds of thousands of gold in assets and liquidating them in less than a day) to a location within a giant self-storage unit run by some corrupt mage who installs the system and enacts a hefty fee? Hell, a Robe of the Mountebank would allow anyone with the coordinates to access the location.</p><p></p><p>I'm the one saying that the concept of a heavily-guarded magic shop is ridiculous because, well, it is. Buildings can be disintegrated, cracked open, and otherwise manipulated... but you're unwilling to accept that. I supply basic rules-as-written (so as to keep within somewhat of a framework on this) and you then come at me with DM fiat. </p><p></p><p>If fiat controls your whole game then be my guest... every barmaid has the ability to be a Hundred-Handed One's meat-puppet. However, don't go around claiming that something is feasible as a business model if it is going to cost an exorbitant amount, require breaking the rules in the DM's favor, and consistently make a couple dozen shopkeeps in various areas autolevel so the PCs won't take their stuff... well, it doesn't seem too prudent. </p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p><p></p><p>EDIT: Apologies... TWO robes of the Mountebank, one on the inside of the vault, then one kept on the outside. Imperfect solution, but not rulebreaking.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4568823, member: 1861"] I'm not the one breaking the rules of a spell to create an effect which could easily be made by anyone who can cast dimension door and understand a coordinate system. Also, what is to prevent these said-same mages from having, I don't know, a keyed teleportation circle (costs 4500 XP and a good amount of money, but hey these guys are apparently taking in hundreds of thousands of gold in assets and liquidating them in less than a day) to a location within a giant self-storage unit run by some corrupt mage who installs the system and enacts a hefty fee? Hell, a Robe of the Mountebank would allow anyone with the coordinates to access the location. I'm the one saying that the concept of a heavily-guarded magic shop is ridiculous because, well, it is. Buildings can be disintegrated, cracked open, and otherwise manipulated... but you're unwilling to accept that. I supply basic rules-as-written (so as to keep within somewhat of a framework on this) and you then come at me with DM fiat. If fiat controls your whole game then be my guest... every barmaid has the ability to be a Hundred-Handed One's meat-puppet. However, don't go around claiming that something is feasible as a business model if it is going to cost an exorbitant amount, require breaking the rules in the DM's favor, and consistently make a couple dozen shopkeeps in various areas autolevel so the PCs won't take their stuff... well, it doesn't seem too prudent. Slainte, -Loonook. EDIT: Apologies... TWO robes of the Mountebank, one on the inside of the vault, then one kept on the outside. Imperfect solution, but not rulebreaking. [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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