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General Tabletop Discussion
*TTRPGs General
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="AllisterH" data-source="post: 4569080" data-attributes="member: 51325"><p>Well then, how about we drop the merchant/walmart portion then?</p><p> </p><p>If the game is going to have players be able to customize their characters via magic items, then the non-magic using characters are going to need access to said items.</p><p> </p><p>Doesn't matter if it is a magic walmart or a travelling merchant, somehow a player is going to need access to said items so why focus on how they get the item?</p><p> </p><p>Then to me, that just leaves the question of "selling magic items". I believe some DMs don't need to worry about it since they use primarily "Monsters" and NOT PC-classed NPC races (I think Raven Crowking for example has mentioned he prefers Monsters)</p><p> </p><p>However, if you use NPC opponents, they have a problem. While I'm not certain about this, I think many DMs have the following issues.</p><p> </p><p>a) You, as a DM, would like your players to treasure magical items they find even if it is a random magical item like the Decanter of Endless Water.</p><p> </p><p>b) Since power is directly tied to equipment, there's an incentive for players to strip the opposition of all loot (and with the portable hole, carrying capacity is not really an issue) and tailored equipment will always be more powerful than random magic items.</p><p> </p><p>So really, unless we go with the level-locked features of items from MMOs, how much a PC can sell an item will have a direct effect on power.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4569080, member: 51325"] Well then, how about we drop the merchant/walmart portion then? If the game is going to have players be able to customize their characters via magic items, then the non-magic using characters are going to need access to said items. Doesn't matter if it is a magic walmart or a travelling merchant, somehow a player is going to need access to said items so why focus on how they get the item? Then to me, that just leaves the question of "selling magic items". I believe some DMs don't need to worry about it since they use primarily "Monsters" and NOT PC-classed NPC races (I think Raven Crowking for example has mentioned he prefers Monsters) However, if you use NPC opponents, they have a problem. While I'm not certain about this, I think many DMs have the following issues. a) You, as a DM, would like your players to treasure magical items they find even if it is a random magical item like the Decanter of Endless Water. b) Since power is directly tied to equipment, there's an incentive for players to strip the opposition of all loot (and with the portable hole, carrying capacity is not really an issue) and tailored equipment will always be more powerful than random magic items. So really, unless we go with the level-locked features of items from MMOs, how much a PC can sell an item will have a direct effect on power. [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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