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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="justanobody" data-source="post: 4569470" data-attributes="member: 70778"><p>Probably because everything you want to throw of of the argument is the argument in and of itself.</p><p></p><p>4th edition is balanced under a few assumptions.</p><p></p><p>5-man party.</p><p>they fight specific ranges of levels of monsters</p><p>they get 4 magic items for the party throughout the level....</p><p></p><p>Here breaks the whole only fight monsters, because even if you do, the game is built to assume you are getting 4 magic items per party per level.</p><p></p><p>So you end up with stuff to sell when it has become of less use. You swapped out power X for power Y and now the weapon needed it different and you no longer need the weapon that is +1 less and the wrong keyword for this new power so you have a need to sell it.</p><p></p><p>Where do you sell it? Well the DM says that a merchant will show up to buy it for 20% when you need to sell something so that gameplay is faster and more streamlined as well as balanced.</p><p></p><p>You now have you money, and the weapon is out of the way, and you can carry on with nothing being a bother anywhere. Right?</p><p></p><p>Wait!</p><p></p><p>Where are these merchants getting this money? How are they traveling around and keeping hold of this money to buy a level 10 magic item? What are they doing with all these magic items, and who ends up with them?</p><p></p><p>For merchants to just be willing to buy any old magic item then you have defaulted to creating a magic heavy world. Because merchants just happened to have enough money and be willing to part with it for something that they may otherwise never sell.</p><p></p><p>If this merchant is traveling by normal means and has this money to be able to buy a few items, then he must be stronger than you to get through unharmed and could just kill your party and take your items if he wants them.</p><p></p><p>Most likely other people could do the same. So what makes PCs so special again? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Now say this merchant has hired a group of people to help him and gives them the magic items to protect him. Well that is one down, but what about the next merchant you meet?</p><p></p><p>How many people are you supplying with magic items when you sell to a merchant. These things must be piling up if they are not being put to use. If the established trade has these merchants buying magic items all willy-nilly like this then it must have been going on for some time prior to the PC involvement.</p><p></p><p>Enter Magic Walmart. The place where all those who came before the PCs sold their magic items off and now this stockpile has been made into a store so that PCs can buy new magic items and trade in their old for easy financing plans. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And all this problem barely touches the 1/5 the PCs get and are dumb enough to take for a magic item from its full value. Yet these same PCs wield powerful magics, and can navigate unknown caverns and return but too dumb to know the value of items or money?</p><p></p><p>So all the things you wish to throw out of the argument are the very problems.</p><p></p><p>Nice way to win an argument by just saying well lets not discuss the inherent problems the system has and then we wont have to deal with them anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Which car dealership do you work for again?</p></blockquote><p></p>
[QUOTE="justanobody, post: 4569470, member: 70778"] Probably because everything you want to throw of of the argument is the argument in and of itself. 4th edition is balanced under a few assumptions. 5-man party. they fight specific ranges of levels of monsters they get 4 magic items for the party throughout the level.... Here breaks the whole only fight monsters, because even if you do, the game is built to assume you are getting 4 magic items per party per level. So you end up with stuff to sell when it has become of less use. You swapped out power X for power Y and now the weapon needed it different and you no longer need the weapon that is +1 less and the wrong keyword for this new power so you have a need to sell it. Where do you sell it? Well the DM says that a merchant will show up to buy it for 20% when you need to sell something so that gameplay is faster and more streamlined as well as balanced. You now have you money, and the weapon is out of the way, and you can carry on with nothing being a bother anywhere. Right? Wait! Where are these merchants getting this money? How are they traveling around and keeping hold of this money to buy a level 10 magic item? What are they doing with all these magic items, and who ends up with them? For merchants to just be willing to buy any old magic item then you have defaulted to creating a magic heavy world. Because merchants just happened to have enough money and be willing to part with it for something that they may otherwise never sell. If this merchant is traveling by normal means and has this money to be able to buy a few items, then he must be stronger than you to get through unharmed and could just kill your party and take your items if he wants them. Most likely other people could do the same. So what makes PCs so special again? :erm: Now say this merchant has hired a group of people to help him and gives them the magic items to protect him. Well that is one down, but what about the next merchant you meet? How many people are you supplying with magic items when you sell to a merchant. These things must be piling up if they are not being put to use. If the established trade has these merchants buying magic items all willy-nilly like this then it must have been going on for some time prior to the PC involvement. Enter Magic Walmart. The place where all those who came before the PCs sold their magic items off and now this stockpile has been made into a store so that PCs can buy new magic items and trade in their old for easy financing plans. ;);) And all this problem barely touches the 1/5 the PCs get and are dumb enough to take for a magic item from its full value. Yet these same PCs wield powerful magics, and can navigate unknown caverns and return but too dumb to know the value of items or money? So all the things you wish to throw out of the argument are the very problems. Nice way to win an argument by just saying well lets not discuss the inherent problems the system has and then we wont have to deal with them anymore. ;);) Which car dealership do you work for again? [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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