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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="Lanefan" data-source="post: 4574602" data-attributes="member: 29398"><p>And why the frakety-frak-frak not???The PCs have to realize, however, that they are not the only adventurers out there; if 4e is trying to imply that they are, that's a design flaw that shatters the game.</p><p></p><p>The PCs, like it or not, operate in a world - whatever world that may be - that has in it people less powerful, as powerful, and more powerful than they are. When they go to town to get a resurrection cast, for example, where did the casting Cleric get all her levels from? Adventuring, perhaps?</p><p></p><p>Which means, by default, that there's going to be other adventurers out there. Sometimes, those adventurers might compete with the PCs for the same resources...two groups, for example, trying to be first to reach some goal; or two parties destined to fight each other for some reason (warning, though; those combats are a bugger to run!).</p><p></p><p>And, again by default, if there's other adventurers out there it only stands to reason there'll be some direct contact between them, allowing the possibility of direct trade in magic items maybe even at full price.</p><p></p><p>Who said anything about placing it in a guild? I'm a Fighter, in town for a break, and I've got a spare Flail +2. I stop by the local mercenaries' guild and bump into Hjorth, another Fighter from up north, who has Flail as his <insert favoured weapon mechanic name here>. Horth just picked up a nice suit of scale mail +1 and I need new armour; mine got melted last trip out. An obvious trade situation, without any of this 20% garbage.</p><p>Huh?</p><p></p><p>What's the RPGA got to do with anything?</p><p></p><p>If the PC party bumps into some Dwarf, asks the Dwarf what he does for a living, and gets "adventurer" back as an answer, then bang goes that theory regardless whether or not said Dwarf ever joins the party, then or later.</p><p></p><p>4e wants PCs to be special flowers...but let's not take it too far.</p><p>If it's levelled, has a class, and makes its living by killing things and taking their stuff, it's an adventurer. Whether it has a player attached to it or not is immaterial.</p><p></p><p>And, to drag this back toward the topic, adventurers are likely to form like-minded guilds (thieves, assassins, and wizards in particular) while clerics have it built in as part of their temple structure. Once this happens, there'll be trade and talk within those guilds...stories will get told, information will get shared, and items will be bartered.</p><p></p><p>Lane-"haven't paid my guild dues"-fan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4574602, member: 29398"] And why the frakety-frak-frak not???The PCs have to realize, however, that they are not the only adventurers out there; if 4e is trying to imply that they are, that's a design flaw that shatters the game. The PCs, like it or not, operate in a world - whatever world that may be - that has in it people less powerful, as powerful, and more powerful than they are. When they go to town to get a resurrection cast, for example, where did the casting Cleric get all her levels from? Adventuring, perhaps? Which means, by default, that there's going to be other adventurers out there. Sometimes, those adventurers might compete with the PCs for the same resources...two groups, for example, trying to be first to reach some goal; or two parties destined to fight each other for some reason (warning, though; those combats are a bugger to run!). And, again by default, if there's other adventurers out there it only stands to reason there'll be some direct contact between them, allowing the possibility of direct trade in magic items maybe even at full price. Who said anything about placing it in a guild? I'm a Fighter, in town for a break, and I've got a spare Flail +2. I stop by the local mercenaries' guild and bump into Hjorth, another Fighter from up north, who has Flail as his <insert favoured weapon mechanic name here>. Horth just picked up a nice suit of scale mail +1 and I need new armour; mine got melted last trip out. An obvious trade situation, without any of this 20% garbage. Huh? What's the RPGA got to do with anything? If the PC party bumps into some Dwarf, asks the Dwarf what he does for a living, and gets "adventurer" back as an answer, then bang goes that theory regardless whether or not said Dwarf ever joins the party, then or later. 4e wants PCs to be special flowers...but let's not take it too far. If it's levelled, has a class, and makes its living by killing things and taking their stuff, it's an adventurer. Whether it has a player attached to it or not is immaterial. And, to drag this back toward the topic, adventurers are likely to form like-minded guilds (thieves, assassins, and wizards in particular) while clerics have it built in as part of their temple structure. Once this happens, there'll be trade and talk within those guilds...stories will get told, information will get shared, and items will be bartered. Lane-"haven't paid my guild dues"-fan [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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