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General Tabletop Discussion
*TTRPGs General
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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<blockquote data-quote="Lanefan" data-source="post: 4576284" data-attributes="member: 29398"><p>No, the action of being able to become powerful enough to cast Raise Dead without having to risk my neck in field adventuring on a regular basis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>In fact, it'd be pretty easy to do this; your example might not be the best, as there's loads of historical examples of fighting types who went on campaigns in the summers and stayed home in the winters. A better example might be can a PC also become a top-flight sage?</p><p></p><p>That said, I think I see what you're getting at...the idea that a stay-at-home cleric could, over the long term, gain enough experience (and thus, levels) to be able to cast Raise Dead; and I agree with this. There do need to be other ways of gaining experience...adventuring is merely the fast-track high-risk-high-reward way of doing it...but for some reason these are never outlined in the rules (though 3e sort of tried, with the various non-adventuring "classes"). Even something as simple as saying a stay-at-home temple cleric or lab wizard or guild thief normally gains approximately 1 level for each <fill in appropriate time length here> spent doing so would be enough.</p><p></p><p>Still doesn't fix the original problems, though: undervalued magic items and special-flower PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4576284, member: 29398"] No, the action of being able to become powerful enough to cast Raise Dead without having to risk my neck in field adventuring on a regular basis. :) In fact, it'd be pretty easy to do this; your example might not be the best, as there's loads of historical examples of fighting types who went on campaigns in the summers and stayed home in the winters. A better example might be can a PC also become a top-flight sage? That said, I think I see what you're getting at...the idea that a stay-at-home cleric could, over the long term, gain enough experience (and thus, levels) to be able to cast Raise Dead; and I agree with this. There do need to be other ways of gaining experience...adventuring is merely the fast-track high-risk-high-reward way of doing it...but for some reason these are never outlined in the rules (though 3e sort of tried, with the various non-adventuring "classes"). Even something as simple as saying a stay-at-home temple cleric or lab wizard or guild thief normally gains approximately 1 level for each <fill in appropriate time length here> spent doing so would be enough. Still doesn't fix the original problems, though: undervalued magic items and special-flower PCs. :) Lanefan [/QUOTE]
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Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?
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