dagger said:
I prefer a game with a health mix of role playing and combat....other than that I dont really care. I realize on some nights it will be mostly rping and others all combat.
Is that the info you are looking for?
Yup.
At the moment, my group is pretty small. It's myself, my wife, and two friends. Right now we're in the middle of a Cthulhu game one of my friends is running. Once that's done, I'll be starting up a D&D campaign, and I'm planning to ask if they mind bringing in another player. Not sure when this'll be, though. We aren't playing often right now, since one of my players is planning for his upcoming wedding, so it'll be a while until the Cthulhu's done.
As far as our group playing style...
I try to do a good mix of mystery, exploration, investigation, and combat. I tend to average only one big fight--sometimes two--per game session (although we've certainly had games with more, and we've had games with none). I don't give XP by the book; I go entirely on a story award concept.
I should also warn you that my players are really good about following the part, and acting only as their characters would act, but they aren't as in-depth role-players as I might wish.

I mean, I'm flattered that they get so into the plot, but I wish it wasn't at the expense of getting into character, which it sometimes seems to be. I just tell you this so you know that, if you do end up gaming with us, it may not be as RP-intensive as you like.
Anyway, once the Cthulhu's done with, I'll talk to them and see if they mind bringing in a new player. They probably won't mind--but they'll probably also want to you meet you and hang out a few times before we start gaming, to make sure everyone gets along.
Also, just for your info...
We usually game either Tuesday or Thursday evening, from about 6 or so to about 9:30. I'd prefer to game on Friday, when we could game longer and later, but so far schedules haven't permitted it.
Most of my campaigns tend to involve a single, over-reaching story arc. Not every game session revolves around that main plot, but most of them do. (Think TV series like Babylon 5.) However, I'm planning for my next campaign to be a lot more episodic, focusing a lot more on specific character goals. I really enjoy complex plotlines, but I'm hoping that a less linear campaign will encourage more roleplaying and character depth. That way, when I do another of my plot arc campaigns, maybe it'll stick.
Our campaigns tend to run for anywhere from five to nine months, if they're "full-length," although we often do much smaller mini-campaigns as well. Average speed of level advancement is one level every three to four games, although I often accelerate that at the very earliest levels.