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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 250333" data-attributes="member: 546"><p>I'm playing a Harn campaign (low magic, low fantasy) now utilizing mostly the core D&D rules but with some modifications. I removed all spellcasting ability from all classes. You learn and cast (and pay the penalty for so doing) just like in Call of Cthulhu. Now players are terrified to lose Sanity points and refuse to cast the minimal number of spells they know except in extreme circumstances. They might be a little more free with 'em, but losing Sanity points for seeing monsters and mangled corpses has reigned in any desire to do so. They each lost about 7-10 Sanity points in one night (game time and real time, LOL) and see their Sanity scores slipping down from the mid-40s down into the mid-30s... It has made for a very different experience and has certainly brought the mystique back to magic. That and the fact that you'll be burned as a witch if anybody sees you casting spells! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I don't recommend giving wizards or sorcerers a break. Their classes become obsolete in a game using Cthulhu magic.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 250333, member: 546"] I'm playing a Harn campaign (low magic, low fantasy) now utilizing mostly the core D&D rules but with some modifications. I removed all spellcasting ability from all classes. You learn and cast (and pay the penalty for so doing) just like in Call of Cthulhu. Now players are terrified to lose Sanity points and refuse to cast the minimal number of spells they know except in extreme circumstances. They might be a little more free with 'em, but losing Sanity points for seeing monsters and mangled corpses has reigned in any desire to do so. They each lost about 7-10 Sanity points in one night (game time and real time, LOL) and see their Sanity scores slipping down from the mid-40s down into the mid-30s... It has made for a very different experience and has certainly brought the mystique back to magic. That and the fact that you'll be burned as a witch if anybody sees you casting spells! :D I don't recommend giving wizards or sorcerers a break. Their classes become obsolete in a game using Cthulhu magic. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
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