Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 256698" data-attributes="member: 1645"><p>Agreed. </p><p> </p><p></p><p></p><p>The easiest way to integrate it is to simply remove all spellcasting classes. "Wizards" are Experts who've paid the Sanity cost to learn a few spells. This has the pleasant side-effect of making Wizards scholars on just about every topic. It also gives an explanation for all those magical labyrinths in odd places. Mad wizards do mad things...</p><p></p><p></p><p></p><p>If you want more magic than is practical under typical CoC rules, let wizards make a Spellcraft roll to avoid Sanity loss. This has a few interesting effects. If the roll is difficult enough (e.g. DC 15 + 2 x spell level), then wise wizards will hold off on studying and using powerful spells until they've mastered the basics. Foolish wizards, on the other hand, have been given enough rope to hang themselves. This seems like a cornerstone of the genre, and I like the way this mechanic could work.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 256698, member: 1645"] Agreed. The easiest way to integrate it is to simply remove all spellcasting classes. "Wizards" are Experts who've paid the Sanity cost to learn a few spells. This has the pleasant side-effect of making Wizards scholars on just about every topic. It also gives an explanation for all those magical labyrinths in odd places. Mad wizards do mad things... If you want more magic than is practical under typical CoC rules, let wizards make a Spellcraft roll to avoid Sanity loss. This has a few interesting effects. If the roll is difficult enough (e.g. DC 15 + 2 x spell level), then wise wizards will hold off on studying and using powerful spells until they've mastered the basics. Foolish wizards, on the other hand, have been given enough rope to hang themselves. This seems like a cornerstone of the genre, and I like the way this mechanic could work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
Top