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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
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<blockquote data-quote="Cheiromancer" data-source="post: 256876" data-attributes="member: 141"><p>mmadsen's idea seems to be a good basis for a conversion. I'm not sure that the Spellcraft roll is the way to go. I'm not sure you'd want every expert to have skill focus: Spellcraft. Or have some (low-level) spells be risk-free.</p><p></p><p>Incidentally, does anyone have any idea how Vancian (spellslot) spells can be converted into Cthulvian (attribute drain) spells?</p><p></p><p>The conversion of Cthulvian to Vancian spells does not seem to be according to any general rule.</p><p></p><p>[edit]</p><p></p><p>Divination and mind affecting stuff generally costs Wisdom. Strength is for stuff that does direct damage (and control weather, and a couple of other things), most everything else is costs intelligence points.</p><p></p><p>Sanity recovery in CoC is around 1 point a month, maybe 2 or 3 in ideal conditions. DnD style heroes might bounce back faster, but probably still only 1 point a week. Provided they haven't lost any Sanity in that week. Maybe 2 per week if in restful, peaceful conditions. Could work for a campaign if there is 6 months or a year between adventures.</p><p></p><p>Now, how to determine what the San and Ability costs are? I'm have tempted to assign them randomly. </p><p></p><p>[/edit]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 256876, member: 141"] mmadsen's idea seems to be a good basis for a conversion. I'm not sure that the Spellcraft roll is the way to go. I'm not sure you'd want every expert to have skill focus: Spellcraft. Or have some (low-level) spells be risk-free. Incidentally, does anyone have any idea how Vancian (spellslot) spells can be converted into Cthulvian (attribute drain) spells? The conversion of Cthulvian to Vancian spells does not seem to be according to any general rule. [edit] Divination and mind affecting stuff generally costs Wisdom. Strength is for stuff that does direct damage (and control weather, and a couple of other things), most everything else is costs intelligence points. Sanity recovery in CoC is around 1 point a month, maybe 2 or 3 in ideal conditions. DnD style heroes might bounce back faster, but probably still only 1 point a week. Provided they haven't lost any Sanity in that week. Maybe 2 per week if in restful, peaceful conditions. Could work for a campaign if there is 6 months or a year between adventures. Now, how to determine what the San and Ability costs are? I'm have tempted to assign them randomly. [/edit] [/QUOTE]
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Anyone integrated Call of Cthulhu style magic into D&D?
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