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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 267392" data-attributes="member: 546"><p>Here is my current conversion system (using Sanity).</p><p></p><p>CONVERTING D&D SPELLS TO CALL OF CTHULHU</p><p>The costs in ability damage and Sanity of various D&D spells can be roughly estimated as follows:</p><p></p><p>0-Level: 1 Sanity point.</p><p>1st-level: 1d4 Sanity points.</p><p>2nd-level: 2 Str, Con, Int or Wis damage and/or 1d4 Sanity Points.</p><p>3rd-level: 3 Str, Con, Int or Wis damage and/or 1d6 Sanity points.</p><p>4th-level: 4 Str, Con, Int or Wis damage and 1d8 Sanity points.</p><p>5th-level: 4 Str, Con, Int or Wis damage and 1d10 Sanity points.</p><p>6th-level: 6 Str, Con, Int or Wis damage and 2d6 Sanity points.</p><p>7th-level: 10 Str, Con, Int or Wis damage and 1d20 Sanity points.</p><p>8th-level: 10 Str, Con, Int or Wis damage and 2d10 Sanity points.</p><p>9th-level: 20 Str, Con, Int or Wis damage and 3d10 Sanity points.</p><p></p><p>Making Spells Permanent: Most non-instantaneous spells that target a creature can be made permanent in duration or until a specified condition is met (such as a curse). To accomplish this, alter the ability damage of the spell to permanent Con drain (1 point for 4th level spells or under, 2 points for 5th to 8th-level spells, and 20 points for 9th-level spells); increase the Sanity point cost to the next higher level (so a 5th-level spell made permanent would do 2d6 Sanity points rather than the normal 1d10.</p><p></p><p></p><p>USING THESE RULES WITHOUT SANITY</p><p>Change Sanity to "Aura" (representing life force/soul). All characters receive a starting Aura score at 1st level equal to Charisma score x 5. Bonus Aura points are 1d6 or 2d6 (DM's choice) per level gained, plus 1d3 per story/mission goal accomplished). Max aura = 99 minus character's combined Knowledge: Arcana and Spellcraft ranks. Any Questions?</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 267392, member: 546"] Here is my current conversion system (using Sanity). CONVERTING D&D SPELLS TO CALL OF CTHULHU The costs in ability damage and Sanity of various D&D spells can be roughly estimated as follows: 0-Level: 1 Sanity point. 1st-level: 1d4 Sanity points. 2nd-level: 2 Str, Con, Int or Wis damage and/or 1d4 Sanity Points. 3rd-level: 3 Str, Con, Int or Wis damage and/or 1d6 Sanity points. 4th-level: 4 Str, Con, Int or Wis damage and 1d8 Sanity points. 5th-level: 4 Str, Con, Int or Wis damage and 1d10 Sanity points. 6th-level: 6 Str, Con, Int or Wis damage and 2d6 Sanity points. 7th-level: 10 Str, Con, Int or Wis damage and 1d20 Sanity points. 8th-level: 10 Str, Con, Int or Wis damage and 2d10 Sanity points. 9th-level: 20 Str, Con, Int or Wis damage and 3d10 Sanity points. Making Spells Permanent: Most non-instantaneous spells that target a creature can be made permanent in duration or until a specified condition is met (such as a curse). To accomplish this, alter the ability damage of the spell to permanent Con drain (1 point for 4th level spells or under, 2 points for 5th to 8th-level spells, and 20 points for 9th-level spells); increase the Sanity point cost to the next higher level (so a 5th-level spell made permanent would do 2d6 Sanity points rather than the normal 1d10. USING THESE RULES WITHOUT SANITY Change Sanity to "Aura" (representing life force/soul). All characters receive a starting Aura score at 1st level equal to Charisma score x 5. Bonus Aura points are 1d6 or 2d6 (DM's choice) per level gained, plus 1d3 per story/mission goal accomplished). Max aura = 99 minus character's combined Knowledge: Arcana and Spellcraft ranks. Any Questions? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
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