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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone integrated Call of Cthulhu style magic into D&D?
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<blockquote data-quote="Desdichado" data-source="post: 268682" data-attributes="member: 2205"><p>A few points:</p><p></p><p></p><ul> <li data-xf-list-type="ul">No, the <em>Wheel of Time RPG</em> does not have Sanity points per se. However, if you've read the books, you know that all male channellers are doomed to eventually go insane. There is a "Secret stat" that only the GMs know called your madness rating, which is initially simply a 1d6 score. Overchannelling adds 1 point to that, and every time the character gains a level, he gains an addition 1d6. There is a little chart that gives ratings in 15 point increments with trigger conditions that cause a symptom of the madness to manifest itself for a certain amount of time. They're really pretty nasty symptoms, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> There is a feat that can be taken multiple times that reduces your score by 20. It's a workable enough system for what you want, but is designed for a much more gradual progression into madness than Cthulhoid magic.</li> <li data-xf-list-type="ul">KK, you should start a story hour with you Harn d20 conversion. I'd be interested in seeing how it runs.</li> <li data-xf-list-type="ul">I've also posted some rules based very loosely on the Cthulhoid system, although it's a bit more forgiving than the Cthulhu system, it still makes magic much more rare and dangerous than standard D&D does. Check them out (with commentary <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=18263" target="_blank">right here.</a></li> </ul></blockquote><p></p>
[QUOTE="Desdichado, post: 268682, member: 2205"] A few points: [list] [*]No, the [i]Wheel of Time RPG[/i] does not have Sanity points per se. However, if you've read the books, you know that all male channellers are doomed to eventually go insane. There is a "Secret stat" that only the GMs know called your madness rating, which is initially simply a 1d6 score. Overchannelling adds 1 point to that, and every time the character gains a level, he gains an addition 1d6. There is a little chart that gives ratings in 15 point increments with trigger conditions that cause a symptom of the madness to manifest itself for a certain amount of time. They're really pretty nasty symptoms, too. :cool: There is a feat that can be taken multiple times that reduces your score by 20. It's a workable enough system for what you want, but is designed for a much more gradual progression into madness than Cthulhoid magic. [*]KK, you should start a story hour with you Harn d20 conversion. I'd be interested in seeing how it runs. [*]I've also posted some rules based very loosely on the Cthulhoid system, although it's a bit more forgiving than the Cthulhu system, it still makes magic much more rare and dangerous than standard D&D does. Check them out (with commentary [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=18263]right here.[/url] [/list] [/QUOTE]
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Anyone integrated Call of Cthulhu style magic into D&D?
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