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<blockquote data-quote="Serpenteye" data-source="post: 542196" data-attributes="member: 1492"><p>Darakik Agerakinok</p><p></p><p>Male kobold Enchanter 2 (Prohibited School: Illusion)</p><p>Small humanoid (kobold) </p><p>HD: 2d4+4 (11 hp)</p><p></p><p>Initiative: +0 </p><p></p><p>AC: 11 (+1 size, +1 natural,) </p><p></p><p>Atk & dmg: </p><p>Dagger -2 melee (1d4-2 /19-,x2) </p><p>Light Crossbow +1 ranged (1d8 /19-,x2) - range increment 80' </p><p></p><p>SQ: Darkvision 60', light sensitivity</p><p>SA: Wizard Spells </p><p>Speed: 30'</p><p>Fort +2, Refl +0, Will +3</p><p>Str 4, Dx 10, Cn 14, Int 18, Wis 10, Cha 12</p><p>Alignment: LE</p><p></p><p>Skills: </p><p>Concentration +7 (5 ranks, +2 Cn)</p><p>Craft (Trapmaking) +6 (+2 racial, +4 Int) </p><p>Diplomacy +3 (2 ranks, +1 Cha)</p><p>Hide +4 (size) </p><p>Knowledge (the planes) +8 (+4 ranks, +4 Int) </p><p>Knowlege (arcana) +9 (5 ranks, +4 Int)</p><p>Profession (Mining) +2 (+2 racial)</p><p>Search +6 (+2 racial, +4 Int) </p><p>Spellcraft +8 (4 ranks, +4 Int) </p><p>Speak language:</p><p>(Abyssal +1)</p><p>(Celestial +1)</p><p>(Infernal +1)</p><p>(Undercommon +1)</p><p></p><p>Feats: Spell Focus (enchantment)</p><p></p><p>Languages: Common, Draconic, Dwarven, Gnome, Goblin, Abyssal, Celestial, Infernal, Undercommon </p><p></p><p>Spells Known:</p><p>0 - All</p><p>1 - Charm Person, Endure Elements, Grease, Hypnotism, Mage Armor, Magic Missile, Obscuring Mist, Protection from Chaos, Sleep.</p><p></p><p>Spells usually prepared (4+1/3+1; DC = 14 + spell level, Enchantment spells DC = 16+ sl): </p><p>0 - Detect Magic, Read Magic, Detect Poison, Disrupt Undead, Daze (ench) </p><p>1 - Sleep *2 (ench), Mage Armour, Charm Person (ench)</p><p></p><p>Equipment:</p><p>Courtiers Outfit (30gp - 3lb)</p><p>Light Crossbow (35gp - 6 lb)</p><p>Dagger (2gp - 1lb)</p><p>Crossbow Bolts *30 (30gp - 3lb)</p><p></p><p>Belt pouch, small (1gp - 0.75lb)</p><p>Carried in pouch: </p><p>97 gp </p><p>1 sp </p><p></p><p>Scroll case (1gp - 0,25lb)</p><p>Carried in case:</p><p>Scroll: Burning Hands*2 (50gp), Color Spray (25gp), Fireball (375gp), Invisibility (150gp), Mage Armour (25gp), Ray of Enfeeblement (25gp), Sleep*2 (50gp)</p><p></p><p>Backpack, small (2 gp - 0.5lb) </p><p>Carried in backpack: </p><p>Spellbook (3lb)</p><p>Bedroll, small (0.1gp - 1.25lb)</p><p>Trail rations x2 (1gp - 0.5lb) </p><p>Waterskin, small (1gp - 1lb) </p><p>Travellers Outfit (2 lb)</p><p>Encumbrance: Medium (21.25 lb) </p><p></p><p>Familiar: Bat (Spot 9, Listen 9, Move Silently 4, Blindsight), name: Vladimir</p><p></p><p>Appearance:</p><p></p><p>A somewhat haughty-looking kobold male in expensive black and red silk robes. Piercing black eyes, white teeth and dark grey scales with a hint of red at the tips of the larger ones.</p><p></p><p>Darakik was born and raised as the youngest child of the chieftain of his tribe and as such has had some privileges in life. Magic training, education, money and willing mates made his life pleasant and has given him certain expectations on those around him and his place in society. He is driven by ambition, by the desire to discredit his older siblings or, if necessary, use any means possible to remove them from the inheritance of his parents and the chieftainship of the tribe and assume the title himself. From an early age he has played a dangerous but subtle game with his rivals and had until recently been successful. Now, though, he has found himself the target of conspiracy and he's fast losing the allies he needs. He may have no choice but to leave his home, while he still can.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 542196, member: 1492"] Darakik Agerakinok Male kobold Enchanter 2 (Prohibited School: Illusion) Small humanoid (kobold) HD: 2d4+4 (11 hp) Initiative: +0 AC: 11 (+1 size, +1 natural,) Atk & dmg: Dagger -2 melee (1d4-2 /19-,x2) Light Crossbow +1 ranged (1d8 /19-,x2) - range increment 80' SQ: Darkvision 60', light sensitivity SA: Wizard Spells Speed: 30' Fort +2, Refl +0, Will +3 Str 4, Dx 10, Cn 14, Int 18, Wis 10, Cha 12 Alignment: LE Skills: Concentration +7 (5 ranks, +2 Cn) Craft (Trapmaking) +6 (+2 racial, +4 Int) Diplomacy +3 (2 ranks, +1 Cha) Hide +4 (size) Knowledge (the planes) +8 (+4 ranks, +4 Int) Knowlege (arcana) +9 (5 ranks, +4 Int) Profession (Mining) +2 (+2 racial) Search +6 (+2 racial, +4 Int) Spellcraft +8 (4 ranks, +4 Int) Speak language: (Abyssal +1) (Celestial +1) (Infernal +1) (Undercommon +1) Feats: Spell Focus (enchantment) Languages: Common, Draconic, Dwarven, Gnome, Goblin, Abyssal, Celestial, Infernal, Undercommon Spells Known: 0 - All 1 - Charm Person, Endure Elements, Grease, Hypnotism, Mage Armor, Magic Missile, Obscuring Mist, Protection from Chaos, Sleep. Spells usually prepared (4+1/3+1; DC = 14 + spell level, Enchantment spells DC = 16+ sl): 0 - Detect Magic, Read Magic, Detect Poison, Disrupt Undead, Daze (ench) 1 - Sleep *2 (ench), Mage Armour, Charm Person (ench) Equipment: Courtiers Outfit (30gp - 3lb) Light Crossbow (35gp - 6 lb) Dagger (2gp - 1lb) Crossbow Bolts *30 (30gp - 3lb) Belt pouch, small (1gp - 0.75lb) Carried in pouch: 97 gp 1 sp Scroll case (1gp - 0,25lb) Carried in case: Scroll: Burning Hands*2 (50gp), Color Spray (25gp), Fireball (375gp), Invisibility (150gp), Mage Armour (25gp), Ray of Enfeeblement (25gp), Sleep*2 (50gp) Backpack, small (2 gp - 0.5lb) Carried in backpack: Spellbook (3lb) Bedroll, small (0.1gp - 1.25lb) Trail rations x2 (1gp - 0.5lb) Waterskin, small (1gp - 1lb) Travellers Outfit (2 lb) Encumbrance: Medium (21.25 lb) Familiar: Bat (Spot 9, Listen 9, Move Silently 4, Blindsight), name: Vladimir Appearance: A somewhat haughty-looking kobold male in expensive black and red silk robes. Piercing black eyes, white teeth and dark grey scales with a hint of red at the tips of the larger ones. Darakik was born and raised as the youngest child of the chieftain of his tribe and as such has had some privileges in life. Magic training, education, money and willing mates made his life pleasant and has given him certain expectations on those around him and his place in society. He is driven by ambition, by the desire to discredit his older siblings or, if necessary, use any means possible to remove them from the inheritance of his parents and the chieftainship of the tribe and assume the title himself. From an early age he has played a dangerous but subtle game with his rivals and had until recently been successful. Now, though, he has found himself the target of conspiracy and he's fast losing the allies he needs. He may have no choice but to leave his home, while he still can. [/QUOTE]
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