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Anyone interested in cooking up a simplified PFRPG?
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<blockquote data-quote="mrswing" data-source="post: 5502972" data-attributes="member: 9984"><p>Some very nice ideas there.</p><p></p><p>As for actions: get rid of all types, allow everyone 1 action per round. That's it. If absolutely necessary, a feat might allow for two (at LVL 10) and 3 (at LVL 20)?</p><p></p><p>Simplify monsters and NPCs so their stat blocks cover whatever is necessary for the encounter but nothing more. How many ranks do cloakers need in dungeoneering? (exactly 0 in almost every encounter). Why should an NPC have every feat and skill statted out perfectly if they're never going to need/use them? </p><p>I'm not saying the rules should change for them, just that the stat block should become far simpler. So when creating a high level NPC wizard or cleric, the GM shouldn't pick every single spell they have, but focus on the abilities they will bring to bear in the encounter. Same thing for big and potentially complex monsters.</p></blockquote><p></p>
[QUOTE="mrswing, post: 5502972, member: 9984"] Some very nice ideas there. As for actions: get rid of all types, allow everyone 1 action per round. That's it. If absolutely necessary, a feat might allow for two (at LVL 10) and 3 (at LVL 20)? Simplify monsters and NPCs so their stat blocks cover whatever is necessary for the encounter but nothing more. How many ranks do cloakers need in dungeoneering? (exactly 0 in almost every encounter). Why should an NPC have every feat and skill statted out perfectly if they're never going to need/use them? I'm not saying the rules should change for them, just that the stat block should become far simpler. So when creating a high level NPC wizard or cleric, the GM shouldn't pick every single spell they have, but focus on the abilities they will bring to bear in the encounter. Same thing for big and potentially complex monsters. [/QUOTE]
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