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Anyone interested in cooking up a simplified PFRPG?
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<blockquote data-quote="ThatGuyThere" data-source="post: 5509099" data-attributes="member: 36764"><p>I would suggest (as a though) you may be self-contradicting here.</p><p> </p><p>IF the goal is to promote players into Pathfinder, rather than create a new system, THEN they need to learn Feats. Simply have to; no other option, because Feats are part of Pathfinder.</p><p> </p><p>I'm suggesting that pre-assigning feats (all Feats, Racial, level, and class based) to good (maybe not always optimal, but good) choices does most of the "work" for new players.</p><p> </p><p>We - well, not WE, we, but whoever makes this thing tick - can't teach system mastery in a basic set. (I also don't see requiring system mastery on the level Pathfinder does as big a problem as you, but there, tastes vary.) What we CAN do is give "mastered" (or "mostly mastered") builds, so that players have a solid base to build on.</p><p> </p><p>I wouldn't be opposed to several "fighter builds" to choose from, but new players shouldn't choose level-by-level, but instead during character creation. Level-by-level choices will make for wrong choices. Also, remember - with 10-ish classes (the Pathfinder core classes, maybe minus Sorcerer, Monk and Bard...) there are "other builds" to pick from. "Barbarian" (and even "Ranger" and "Paladin") are other "fighter builds".</p></blockquote><p></p>
[QUOTE="ThatGuyThere, post: 5509099, member: 36764"] I would suggest (as a though) you may be self-contradicting here. IF the goal is to promote players into Pathfinder, rather than create a new system, THEN they need to learn Feats. Simply have to; no other option, because Feats are part of Pathfinder. I'm suggesting that pre-assigning feats (all Feats, Racial, level, and class based) to good (maybe not always optimal, but good) choices does most of the "work" for new players. We - well, not WE, we, but whoever makes this thing tick - can't teach system mastery in a basic set. (I also don't see requiring system mastery on the level Pathfinder does as big a problem as you, but there, tastes vary.) What we CAN do is give "mastered" (or "mostly mastered") builds, so that players have a solid base to build on. I wouldn't be opposed to several "fighter builds" to choose from, but new players shouldn't choose level-by-level, but instead during character creation. Level-by-level choices will make for wrong choices. Also, remember - with 10-ish classes (the Pathfinder core classes, maybe minus Sorcerer, Monk and Bard...) there are "other builds" to pick from. "Barbarian" (and even "Ranger" and "Paladin") are other "fighter builds". [/QUOTE]
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