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Anyone interested in cooking up a simplified PFRPG?
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<blockquote data-quote="pawsplay" data-source="post: 5509341" data-attributes="member: 15538"><p>In my eyes, AoOs are a generalized, simplified way of handling "free attack" situations. Basic D&D offered a free attack if you disengaged a melee opponent without taking a Fighting Withdrawal action. The AoO rule prevents someone from gaming the system by locking down multiple opponents; you would need Combat Reflexes to do that in 3e. Similarly, unarmed attacks in various editions of D&D generated a "free attack"; AoOs give a simplified language for eliminating them under certain conditions. Mind you, you could always get rid of "free attacks" but miniatures or no-miniatures, you end up with some really odd things happening, like being unable to prevent people from running past you in a narrow hallway.</p><p></p><p>The main reason I'm bringing this up is that in my experience, once again is simplified, it has to be un-simplified to an extent. Star Wars D6 second edition was not as good a game as the original; it had too many fiddly bits most people didn't want and changed too many things that were simple into things that were complex. So Star Wars (D6) 2e Revised dialed things back. It's still a more complicated game than 1e, but it's generally easier to play. Having not-enough-rules can be as bad as too many, especially for a novice.</p><p></p><p>More generally, what is the aim of this product? I'll be honest, if you want to write a new game engine inspired by the Pathfinder rules, it doesn't belong on this part of the forum. It's not Pathfinder, and you can't put a Pathfinder-compatible logo on it. I'm not really sure why Pathfinder seems like a really good base for creating a new game, as the use of the Pathfinder conventions as a lingua franca is only likely to appeal to a limited subset of gamers: those to whom Pathfinder feels like D&D "as it should be" and yet want to convert to simpler rules. Just as a for instance, why not start with Castles & Crusades as a base, and then start morphing the game conventions to match 3e and Pathfinder's campaign tropes? Or Dark Dungeons?</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5509341, member: 15538"] In my eyes, AoOs are a generalized, simplified way of handling "free attack" situations. Basic D&D offered a free attack if you disengaged a melee opponent without taking a Fighting Withdrawal action. The AoO rule prevents someone from gaming the system by locking down multiple opponents; you would need Combat Reflexes to do that in 3e. Similarly, unarmed attacks in various editions of D&D generated a "free attack"; AoOs give a simplified language for eliminating them under certain conditions. Mind you, you could always get rid of "free attacks" but miniatures or no-miniatures, you end up with some really odd things happening, like being unable to prevent people from running past you in a narrow hallway. The main reason I'm bringing this up is that in my experience, once again is simplified, it has to be un-simplified to an extent. Star Wars D6 second edition was not as good a game as the original; it had too many fiddly bits most people didn't want and changed too many things that were simple into things that were complex. So Star Wars (D6) 2e Revised dialed things back. It's still a more complicated game than 1e, but it's generally easier to play. Having not-enough-rules can be as bad as too many, especially for a novice. More generally, what is the aim of this product? I'll be honest, if you want to write a new game engine inspired by the Pathfinder rules, it doesn't belong on this part of the forum. It's not Pathfinder, and you can't put a Pathfinder-compatible logo on it. I'm not really sure why Pathfinder seems like a really good base for creating a new game, as the use of the Pathfinder conventions as a lingua franca is only likely to appeal to a limited subset of gamers: those to whom Pathfinder feels like D&D "as it should be" and yet want to convert to simpler rules. Just as a for instance, why not start with Castles & Crusades as a base, and then start morphing the game conventions to match 3e and Pathfinder's campaign tropes? Or Dark Dungeons? [/QUOTE]
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