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Anyone interested in my conversion of I3 for 5e?
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<blockquote data-quote="LabyrinthLord718" data-source="post: 6470125" data-attributes="member: 6777882"><p>Yes, this will be stat blocks only. I will be making a few personsonal adjustments to make it fit my run-style (example: I personally feel that too much is left to random chance and it is perfectly possible to have this module play out as the characters wandering in the desert until they die; not exactly inspring!)</p><p></p><p>That being said -- I worked on the first monster last night, the sandman from the 1e Fiend Folio. I am a big FF fan and have run a lot of critters from it, but not this guy. And in true old school fashion, he is NASTY. </p><p></p><p>Will be posting it tonight, I hope. </p><p></p><p><strong>NOTE: THERE WILL BE SPOILERS BELOW</strong>!!!!</p><p></p><p>Converting monsters is proving to be a GREAT way to get under the hood of 5e! As a hardcore B/X guy, I love the new approach to monster creation -- encounter-driven instead of mechanics, 'balance' being secondary to interesting creations. </p><p></p><p>A few things stand out to me thus far:</p><p></p><p><strong>5e monsters have a LOT of hit points; there does not seem to be a corrolation between CR and HP. </strong> I love this! It will be a bit of a juggle to have a monster with enough hp to be hearty but not turn combat into a grind. Combined with bounded accuracy, I think this will prevent one of my biggest problems with Pathfinder, which is to automatically double a creature's hp so that it will last more than 1-2 rounds. </p><p></p><p><strong>Lower AC.</strong> Lower AC with higher HP will, I hope, keep players more actively involved as 3.x's miss-fest is countered with higher HP.</p><p></p><p><strong>Higher XP.</strong> This is the only change I am a little leery about, as I think the progression between levels is rather fast in 5e. Will have to play around with this element to see how I like the current XP to CR ratio.</p><p></p><p>Those are my initial thoughts, anyway.</p></blockquote><p></p>
[QUOTE="LabyrinthLord718, post: 6470125, member: 6777882"] Yes, this will be stat blocks only. I will be making a few personsonal adjustments to make it fit my run-style (example: I personally feel that too much is left to random chance and it is perfectly possible to have this module play out as the characters wandering in the desert until they die; not exactly inspring!) That being said -- I worked on the first monster last night, the sandman from the 1e Fiend Folio. I am a big FF fan and have run a lot of critters from it, but not this guy. And in true old school fashion, he is NASTY. Will be posting it tonight, I hope. [b]NOTE: THERE WILL BE SPOILERS BELOW[/b]!!!! Converting monsters is proving to be a GREAT way to get under the hood of 5e! As a hardcore B/X guy, I love the new approach to monster creation -- encounter-driven instead of mechanics, 'balance' being secondary to interesting creations. A few things stand out to me thus far: [b]5e monsters have a LOT of hit points; there does not seem to be a corrolation between CR and HP. [/b] I love this! It will be a bit of a juggle to have a monster with enough hp to be hearty but not turn combat into a grind. Combined with bounded accuracy, I think this will prevent one of my biggest problems with Pathfinder, which is to automatically double a creature's hp so that it will last more than 1-2 rounds. [b]Lower AC.[/b] Lower AC with higher HP will, I hope, keep players more actively involved as 3.x's miss-fest is countered with higher HP. [b]Higher XP.[/b] This is the only change I am a little leery about, as I think the progression between levels is rather fast in 5e. Will have to play around with this element to see how I like the current XP to CR ratio. Those are my initial thoughts, anyway. [/QUOTE]
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Anyone interested in my conversion of I3 for 5e?
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