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<blockquote data-quote="BobTheNob" data-source="post: 4848908" data-attributes="member: 82425"><p>Well, this is some screenshots of the software our group has been running in for the last 6 months. If it written in Java 1.6 (revision 12 or later) and runs atop a Postgres DB (all freeware).</p><p>* Map authoring via tileset composition (Basically, any tiles you can get represented as an image file can be imported and used in a map)</p><p>** Maps can also have notes built into them (i.e. add text to the map) which can then be displayed via moueovers</p><p>** Maps have visibility control, allowing the GM control over what the players can see</p><p>* Fully internet compliant. We have tested connection between different cities (we had a person playing in Sydey with video conferencing and software running)</p><p>** Comes with chat window with built in dice roller</p><p>* Combat handling in authored maps including</p><p>** Intiative tracking</p><p>** Used power tracking (including auto support for recharge powers)</p><p>** HP and temp HP via slider bars. REALLY easy to use...no more trouble keeping track of temp hp</p><p>** Temporary effect tracking</p><p>** To Hit Calculator!!! <<<< (Yes, it does all of the number tracking for you. Even Temporary effects)</p><p>** Movement planner</p><p>* (In alpha development) Skill Challenge support</p><p></p><p>* In Planning : Campaign designer</p><p>Most of all : After 6 months of play, I have not used a single sheet of paper. It tracks everything I need it to.</p><p>Its not quite ready for release (still a bit buggy, but hey, we are successfully using it every week) and I am still negotiating some website space I can use, but hopefully will have ready within the next month or two. (hopefully)</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 4848908, member: 82425"] Well, this is some screenshots of the software our group has been running in for the last 6 months. If it written in Java 1.6 (revision 12 or later) and runs atop a Postgres DB (all freeware). * Map authoring via tileset composition (Basically, any tiles you can get represented as an image file can be imported and used in a map) ** Maps can also have notes built into them (i.e. add text to the map) which can then be displayed via moueovers ** Maps have visibility control, allowing the GM control over what the players can see * Fully internet compliant. We have tested connection between different cities (we had a person playing in Sydey with video conferencing and software running) ** Comes with chat window with built in dice roller * Combat handling in authored maps including ** Intiative tracking ** Used power tracking (including auto support for recharge powers) ** HP and temp HP via slider bars. REALLY easy to use...no more trouble keeping track of temp hp ** Temporary effect tracking ** To Hit Calculator!!! <<<< (Yes, it does all of the number tracking for you. Even Temporary effects) ** Movement planner * (In alpha development) Skill Challenge support * In Planning : Campaign designer Most of all : After 6 months of play, I have not used a single sheet of paper. It tracks everything I need it to. Its not quite ready for release (still a bit buggy, but hey, we are successfully using it every week) and I am still negotiating some website space I can use, but hopefully will have ready within the next month or two. (hopefully) [/QUOTE]
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