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Anyone keeping up with the battletech universe?
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<blockquote data-quote="Urbanmech" data-source="post: 471562" data-attributes="member: 122"><p>The WizKids Mechwarrior is just a different game set foreward in the time line. They are still following the established FASA timeline, they just decided to skip up faster than FASA would have. There are a few more details that people have glossed over in what happened between 3067 and 3133.</p><p></p><p>History update...</p><p></p><p>The FedCom Civil war ended in 3067, Prince Victor Steiner-Davions forces won but the armies of the Lyran Alliance and the Federated Suns are shattered. Victor exiles his sister Katherine, and his other brother and sister take the reins of the two nations. </p><p></p><p>A year or two later the Word of Blake strikes throughout the Inner Sphere using chemical, biological and nuclear weapons. Most of the Inner Sphere is put under Blakeist rule. After a number of years a rebellion finally starts and after years of fighting the Word of Blake's control is finally stopped.</p><p></p><p>In response to the brutality of the years of fighting, part of the Inner Sphere is reorganized and people are offered land grants/other benefits if they turn in their Battlemechs. This ushers in a new era of prosperity.</p><p></p><p>But now wars are starting to flare back up, thus heralding a new Dark Age.</p><p></p><p>end history update...</p><p></p><p>I'm still a strong supporter of classic battletech but I don't have a problem with Mechwarrior. I think it is good for the game. It brings new blood into the game and at some point the older players can introduce the new to the classic game.</p><p></p><p>I love classic battletech but see the appeal of the new game. It is easier to learn, quicker to play and does a better job of supporting combined arms units. If there was one thing I didn't like about classic is that it takes half an hour to play out one turn with only a few mechs on the board. In the same amount of time you can be halfway through a game of Mechwarrior. </p><p></p><p>There will also be classic supplements that convert the click based mechs to record sheets. This should make for a good way to ease the transition for the Mechwarrior players into classic battletech.</p><p></p><p>I really think that any incresed interest in Battletech is good for the game. FanPro and WizKids are doing good stuff.</p><p></p><p>For those of you with computers who don't want to shell out lots of money to get into Classic Battletech check out Megamek. It is a java game that does a pretty good job of simulating the board game.</p><p><a href="http://megamek.sourceforge.net/index.html" target="_blank">http://megamek.sourceforge.net/index.html</a></p></blockquote><p></p>
[QUOTE="Urbanmech, post: 471562, member: 122"] The WizKids Mechwarrior is just a different game set foreward in the time line. They are still following the established FASA timeline, they just decided to skip up faster than FASA would have. There are a few more details that people have glossed over in what happened between 3067 and 3133. History update... The FedCom Civil war ended in 3067, Prince Victor Steiner-Davions forces won but the armies of the Lyran Alliance and the Federated Suns are shattered. Victor exiles his sister Katherine, and his other brother and sister take the reins of the two nations. A year or two later the Word of Blake strikes throughout the Inner Sphere using chemical, biological and nuclear weapons. Most of the Inner Sphere is put under Blakeist rule. After a number of years a rebellion finally starts and after years of fighting the Word of Blake's control is finally stopped. In response to the brutality of the years of fighting, part of the Inner Sphere is reorganized and people are offered land grants/other benefits if they turn in their Battlemechs. This ushers in a new era of prosperity. But now wars are starting to flare back up, thus heralding a new Dark Age. end history update... I'm still a strong supporter of classic battletech but I don't have a problem with Mechwarrior. I think it is good for the game. It brings new blood into the game and at some point the older players can introduce the new to the classic game. I love classic battletech but see the appeal of the new game. It is easier to learn, quicker to play and does a better job of supporting combined arms units. If there was one thing I didn't like about classic is that it takes half an hour to play out one turn with only a few mechs on the board. In the same amount of time you can be halfway through a game of Mechwarrior. There will also be classic supplements that convert the click based mechs to record sheets. This should make for a good way to ease the transition for the Mechwarrior players into classic battletech. I really think that any incresed interest in Battletech is good for the game. FanPro and WizKids are doing good stuff. For those of you with computers who don't want to shell out lots of money to get into Classic Battletech check out Megamek. It is a java game that does a pretty good job of simulating the board game. [url]http://megamek.sourceforge.net/index.html[/url] [/QUOTE]
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