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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone know a good alternate Paladin?
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<blockquote data-quote="Aus_Snow" data-source="post: 2349306" data-attributes="member: 29112"><p>If you are still going to go the House Rules approach, what areas would you be thinking of focusing on?</p><p></p><p>I might (or might not! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) be able to offer some worthwhile suggestions, if I knew the role(s) you see paladins taking on the whole, and specifically if there are spectacular actions that you visualise them being capable of (and of course excelling at, hopefully).</p><p></p><p>But I guess I can list a few simple things, with a view to avoiding such ground as spells, turning, warhorses, and other abilities you clearly might not be interested in.</p><p></p><p>Do any of these, or similar things, appeal. . .</p><p></p><p></p><p>Some kind of innate (or on-call) resistances/resilience? e.g. energy resistances, SR, DR. . .</p><p></p><p>An affinity with - and ability to imbue with qualities - a specific type of weapon? Or simply the ability to imbue <em>any</em> weapon with qualities? e.g. good-aligned, holy, keen, cold iron, silvered, adamantine, vorpal. . . (?)</p><p></p><p>Appropriate spell-like abilities x/day and/or at will? e.g. Daylight, maybe some of the spells from the Good Domain. . . (?)</p><p></p><p>Channeling a higher power of some kind (deity/angel/other)? - perhaps with exhaustion/drain/other factors after?</p><p></p><p>Transforming into 'increasingly celestial' forms with capacities to match, a certain number of times per day/week/whatever? Or maybe transforming steadily and permanently, perhaps towards something like the Ascension/Enlightenment/etc. state featured in other classes?</p><p></p><p>Bonus feats? - a la Fighters and PsyWars, but yeah, Paladin-ish. . . :\ OK, this one's a no-brainer, but I <em>did</em> say simple.</p><p></p><p>Emphasising and augmenting the (arguably) traditional leadership qualities of the paladin? - well, there's the feat, but I don't know. Maybe bonuses to skill rolls 'n such when leading, bonuses to others' attack rolls and so forth when being inspired/led by the paladin (?) I dunno, haven't thought about this one.</p><p></p><p>Truthsense?</p><p></p><p>Creating auras of power/resistance/repulsion/etc. that can surround a group (centred on the Paladin)? </p><p></p><p></p><p>Just stuff blurted out in one go, but yeah like I said, it'd be handy to know which way you'd like to take them.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 2349306, member: 29112"] If you are still going to go the House Rules approach, what areas would you be thinking of focusing on? I might (or might not! :)) be able to offer some worthwhile suggestions, if I knew the role(s) you see paladins taking on the whole, and specifically if there are spectacular actions that you visualise them being capable of (and of course excelling at, hopefully). But I guess I can list a few simple things, with a view to avoiding such ground as spells, turning, warhorses, and other abilities you clearly might not be interested in. Do any of these, or similar things, appeal. . . Some kind of innate (or on-call) resistances/resilience? e.g. energy resistances, SR, DR. . . An affinity with - and ability to imbue with qualities - a specific type of weapon? Or simply the ability to imbue [i]any[/i] weapon with qualities? e.g. good-aligned, holy, keen, cold iron, silvered, adamantine, vorpal. . . (?) Appropriate spell-like abilities x/day and/or at will? e.g. Daylight, maybe some of the spells from the Good Domain. . . (?) Channeling a higher power of some kind (deity/angel/other)? - perhaps with exhaustion/drain/other factors after? Transforming into 'increasingly celestial' forms with capacities to match, a certain number of times per day/week/whatever? Or maybe transforming steadily and permanently, perhaps towards something like the Ascension/Enlightenment/etc. state featured in other classes? Bonus feats? - a la Fighters and PsyWars, but yeah, Paladin-ish. . . :\ OK, this one's a no-brainer, but I [i]did[/i] say simple. Emphasising and augmenting the (arguably) traditional leadership qualities of the paladin? - well, there's the feat, but I don't know. Maybe bonuses to skill rolls 'n such when leading, bonuses to others' attack rolls and so forth when being inspired/led by the paladin (?) I dunno, haven't thought about this one. Truthsense? Creating auras of power/resistance/repulsion/etc. that can surround a group (centred on the Paladin)? Just stuff blurted out in one go, but yeah like I said, it'd be handy to know which way you'd like to take them. [/QUOTE]
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Anyone know a good alternate Paladin?
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