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*Pathfinder & Starfinder
Anyone know a good alternate Paladin?
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<blockquote data-quote="Cherub" data-source="post: 2350846" data-attributes="member: 33211"><p>here's one i crafted not too long ago - be forewarned that it is yet to be play-tested and in my setting to be a paladin (or templar in my case) requires a few pre-requisiutes as opposed to a slew of presumptions, hence it is one of a few select prestige classes available for PCs...it does away with the pointless need for a special mount (IMO) and spells (for crying out loud lets leave spell casting to those who are specifically trained to do so, and its not exactly a talent like swimming that any john doe can pick up) feel free to use it for your purposes:</p><p></p><p></p><p><strong>The Templar:</strong></p><p></p><p>HD: d10</p><p></p><p>Pre-Requisites</p><p></p><p>§ Alignment: Lawful Good / Lawful Neutral</p><p>§ Minimum Str 14, Chr 14 & Wis 14</p><p>§ Patron Deity: Any Deity of Law / Righteous Justice / Truth</p><p>§ Base Will Save: +5</p><p>§ Skills: Knowledge (Religion) 5 Ranks, Knowledge (Military) 5 Ranks, Diplomacy 5 Ranks </p><p>§ Feats: Weapon Focus & Iron Will</p><p></p><p></p><p>Lev BAB Fort Ref Will Special Abilities</p><p>1 +1 +2 +0 +0 Detect Undead, Detect Evil, Turn Undead, Lay on Hands</p><p>2 +2 +3 +0 +1 Divine Grace</p><p>3 +3 +3 +1 +1 Aura of Courage</p><p>4 +4 +4 +1 +2 Smite Undead</p><p>5 +5 +4 +1 +2 Blessed Weapon</p><p>6 +6 +5 +2 +3 Blessed Fortitude</p><p>7 +7 +5 +2 +3 Divine Might</p><p>8 +8 +6 +2 +4 Holy Sword</p><p>9 +9 +6 +3 +4 Divine Retribution</p><p>10 +10 +7 +3 +5 Divine Justice</p><p></p><p></p><p>Class Skills: Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Knowledge, Profession, Ride, & Sense Motive.</p><p></p><p>Skill Points : 2 + Int Modifier</p><p></p><p>Class Features</p><p></p><p>§ Detect Undead: At will, a Templar is able to use this spell like ability as described under the spell. Caster level is equal to his Templar level or the minimum level required whichever is lower. This requires 1 action to engage and concentrate.</p><p></p><p>§ Detect Evil: At will, a Templar is able to use this spell like innate ability as described under the spell. Caster level is equal to his Templar level or the minimum level required whichever is lower.</p><p></p><p>§ Divine Grace: As a champion of the powers of Light, a Templar is blessed such that he is able to add his Chr modifier (if positive) as a divine / blessed bonus to all his Saves.</p><p></p><p>§ Turn Undead: A Templar can turn undead and is able to do this a number of times equal to 2 plus his Chr modifier. The Templar does this as a Priest equal to his Templar level.</p><p></p><p>§ Smite Undead: Once per day, a Templar is able to smite an undead with anyone of his chosen attacks. In doing so he adds his Wis modifier (if positive) to his Attack Roll and he inflicts 1 additional point of damage for each Templar level he possesses.</p><p></p><p>§ Blessed Weapon: Any melee weapon employed by the Templar is automatically imbued with a blessing and is regarded as Good Aligned for the purpose of overcoming damage reduction.</p><p></p><p>§ Aura of Courage: A Templar acquiring this is immune to all effects of Fear, natural or unnatural. All allies within 10ft of a Templar receive +5 to their saves vs Fear effects.</p><p></p><p>§ Lay on Hands: A Templar is able to seek divine blessings to heal the wounds of the flesh once per day. His capacity to bestow the healing touch increases as he advances as a Templar. Once per day a Templar is able to heal [Templar Lev x Wis Modifier] HP.</p><p></p><p>§ Blessed Fortitude: Blessed and protected by the divine powers, a Templar receives a +4 bonus to his saves against spells with Necromantic essence and against Negative Level Drain.</p><p></p><p>§ Divine Might: The Templar can use up a Standard Action to call forth H’s blessings so as to be empowered such that either his Str, Wis or Chr is improved by 4 for 10 rounds. Usable Once per Day.</p><p></p><p>§ Holy Sword: The Templar is able to use the Holy Sword ability once per day, as per spell, at a caster level equal to the Templar Level.</p><p></p><p>§ Divine Retribution: In his perpetual service to the tenets of divine justice, a Templar is imbued with the ability to channel positive energies to execute justice in His name. This can be carried out in melee combat against undead and any evil aligned target. Channelling away one Turn Undead attempt for that day he deals an additional 2d6 dmg as a positive energy burst from the melee weapon employed for each attack in one round. He can do this for as many Turn Undead attempts he wishes to use in this fashion for that day.</p><p></p><p>§ Divine Justice: Consuming the positive energies for two Turn Undead attempts for that day, a Templar is able to release a devastating burst of positive energies that inflicts 1d6 dmg per Templar Lev (i.e. 10d6) to all undeads and evil aligned targets within a 60ft radius. Targets are permitted a Ref Save vs DC 10 + Templar’s Wis Modifier for half dmg. The Templar needs to make a Fort save vs DC 20 to ensure that he is not physically stunned (1 Round) by the sudden release of so much positive energies from his being.</p></blockquote><p></p>
[QUOTE="Cherub, post: 2350846, member: 33211"] here's one i crafted not too long ago - be forewarned that it is yet to be play-tested and in my setting to be a paladin (or templar in my case) requires a few pre-requisiutes as opposed to a slew of presumptions, hence it is one of a few select prestige classes available for PCs...it does away with the pointless need for a special mount (IMO) and spells (for crying out loud lets leave spell casting to those who are specifically trained to do so, and its not exactly a talent like swimming that any john doe can pick up) feel free to use it for your purposes: [B]The Templar:[/B] HD: d10 Pre-Requisites § Alignment: Lawful Good / Lawful Neutral § Minimum Str 14, Chr 14 & Wis 14 § Patron Deity: Any Deity of Law / Righteous Justice / Truth § Base Will Save: +5 § Skills: Knowledge (Religion) 5 Ranks, Knowledge (Military) 5 Ranks, Diplomacy 5 Ranks § Feats: Weapon Focus & Iron Will Lev BAB Fort Ref Will Special Abilities 1 +1 +2 +0 +0 Detect Undead, Detect Evil, Turn Undead, Lay on Hands 2 +2 +3 +0 +1 Divine Grace 3 +3 +3 +1 +1 Aura of Courage 4 +4 +4 +1 +2 Smite Undead 5 +5 +4 +1 +2 Blessed Weapon 6 +6 +5 +2 +3 Blessed Fortitude 7 +7 +5 +2 +3 Divine Might 8 +8 +6 +2 +4 Holy Sword 9 +9 +6 +3 +4 Divine Retribution 10 +10 +7 +3 +5 Divine Justice Class Skills: Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Knowledge, Profession, Ride, & Sense Motive. Skill Points : 2 + Int Modifier Class Features § Detect Undead: At will, a Templar is able to use this spell like ability as described under the spell. Caster level is equal to his Templar level or the minimum level required whichever is lower. This requires 1 action to engage and concentrate. § Detect Evil: At will, a Templar is able to use this spell like innate ability as described under the spell. Caster level is equal to his Templar level or the minimum level required whichever is lower. § Divine Grace: As a champion of the powers of Light, a Templar is blessed such that he is able to add his Chr modifier (if positive) as a divine / blessed bonus to all his Saves. § Turn Undead: A Templar can turn undead and is able to do this a number of times equal to 2 plus his Chr modifier. The Templar does this as a Priest equal to his Templar level. § Smite Undead: Once per day, a Templar is able to smite an undead with anyone of his chosen attacks. In doing so he adds his Wis modifier (if positive) to his Attack Roll and he inflicts 1 additional point of damage for each Templar level he possesses. § Blessed Weapon: Any melee weapon employed by the Templar is automatically imbued with a blessing and is regarded as Good Aligned for the purpose of overcoming damage reduction. § Aura of Courage: A Templar acquiring this is immune to all effects of Fear, natural or unnatural. All allies within 10ft of a Templar receive +5 to their saves vs Fear effects. § Lay on Hands: A Templar is able to seek divine blessings to heal the wounds of the flesh once per day. His capacity to bestow the healing touch increases as he advances as a Templar. Once per day a Templar is able to heal [Templar Lev x Wis Modifier] HP. § Blessed Fortitude: Blessed and protected by the divine powers, a Templar receives a +4 bonus to his saves against spells with Necromantic essence and against Negative Level Drain. § Divine Might: The Templar can use up a Standard Action to call forth H’s blessings so as to be empowered such that either his Str, Wis or Chr is improved by 4 for 10 rounds. Usable Once per Day. § Holy Sword: The Templar is able to use the Holy Sword ability once per day, as per spell, at a caster level equal to the Templar Level. § Divine Retribution: In his perpetual service to the tenets of divine justice, a Templar is imbued with the ability to channel positive energies to execute justice in His name. This can be carried out in melee combat against undead and any evil aligned target. Channelling away one Turn Undead attempt for that day he deals an additional 2d6 dmg as a positive energy burst from the melee weapon employed for each attack in one round. He can do this for as many Turn Undead attempts he wishes to use in this fashion for that day. § Divine Justice: Consuming the positive energies for two Turn Undead attempts for that day, a Templar is able to release a devastating burst of positive energies that inflicts 1d6 dmg per Templar Lev (i.e. 10d6) to all undeads and evil aligned targets within a 60ft radius. Targets are permitted a Ref Save vs DC 10 + Templar’s Wis Modifier for half dmg. The Templar needs to make a Fort save vs DC 20 to ensure that he is not physically stunned (1 Round) by the sudden release of so much positive energies from his being. [/QUOTE]
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Anyone know a good alternate Paladin?
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