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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone know a good alternate Paladin?
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<blockquote data-quote="Storyteller01" data-source="post: 2351662" data-attributes="member: 20931"><p>Something from the Quint. Paladin. The book recommends limiting this use, but you are looking for a paladin without spells. Your DM may allow this instead of spells. This is by no means a complete listing.</p><p></p><p>Converting class abilities into Faith Points: </p><p></p><p>Lay on Hands: 1 per hp</p><p>Turn Undead: 3 per attempt</p><p>Smite Evil: 9</p><p>Remove Disease: 10</p><p></p><p>You may convert abilities to Faith Points as a free action.</p><p></p><p>Use of Faith Points:</p><p>Gain Intervention Dice:</p><p>1d4: 3 points</p><p>1d6: 4 points</p><p>1d8: 6 points</p><p>1d10: 8 points</p><p></p><p>Number of dice you can call per game session, by level:</p><p>1-5: 1</p><p>6-10: 2</p><p>11-15: 3</p><p>16-20: 4 </p><p></p><p>Uses for Intervention Dice:</p><p>Add to Rolls</p><p>Deduct from GM Rolls</p><p>Gain Temporary HP</p><p>Divine Protection</p><p>Divine Guidance</p><p></p><p></p><p>Another use for Faith Points; Combat Prayers (usable as a Move ACtion; last 1 round per level)</p><p>Begone whence you came: 6 points</p><p>Effect: add 1d6 to the damage of your next Turn Undead Attempt. You can gain a max of 3d6 extra damage.</p><p></p><p>Bless My Blade: 4 points</p><p>Effect: +1 sacred bonus to all damage rolls with a particular weapon</p><p></p><p>Cleanse this Body: 10 points</p><p>Effect: Recipient gains a new save against a negative energy effect, or a pre-empitive one if the save has not yet been made.,</p><p></p><p>Deliver Me from Treachery: 8 points</p><p>Effect:You cannot be flanked. You cannot be the victim of sneak attacks caused by flanking.</p><p></p><p>Free this Soul: 8 points</p><p>Effect: Recipient gains a second save against mind influencing effects</p><p></p><p>Give Me Speed: 4 points</p><p>Effect: Paladin are mount gain +10 to speed</p><p></p><p>Grant Life to this Person: 2 points</p><p>Effect: Stabalize a dying character</p><p></p><p>Take Me!: 6 points</p><p>Effect: If someone within 30 + 10 per level is reduced to 0 hp, you can take the damage instead. This prayer is a bit different. In order to use this, you spend your move action casting AND moving to intercept the attack, incurring any AoO penalties along the way. I'm guessing the prayer keeps you alive long enough to take the hit.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2351662, member: 20931"] Something from the Quint. Paladin. The book recommends limiting this use, but you are looking for a paladin without spells. Your DM may allow this instead of spells. This is by no means a complete listing. Converting class abilities into Faith Points: Lay on Hands: 1 per hp Turn Undead: 3 per attempt Smite Evil: 9 Remove Disease: 10 You may convert abilities to Faith Points as a free action. Use of Faith Points: Gain Intervention Dice: 1d4: 3 points 1d6: 4 points 1d8: 6 points 1d10: 8 points Number of dice you can call per game session, by level: 1-5: 1 6-10: 2 11-15: 3 16-20: 4 Uses for Intervention Dice: Add to Rolls Deduct from GM Rolls Gain Temporary HP Divine Protection Divine Guidance Another use for Faith Points; Combat Prayers (usable as a Move ACtion; last 1 round per level) Begone whence you came: 6 points Effect: add 1d6 to the damage of your next Turn Undead Attempt. You can gain a max of 3d6 extra damage. Bless My Blade: 4 points Effect: +1 sacred bonus to all damage rolls with a particular weapon Cleanse this Body: 10 points Effect: Recipient gains a new save against a negative energy effect, or a pre-empitive one if the save has not yet been made., Deliver Me from Treachery: 8 points Effect:You cannot be flanked. You cannot be the victim of sneak attacks caused by flanking. Free this Soul: 8 points Effect: Recipient gains a second save against mind influencing effects Give Me Speed: 4 points Effect: Paladin are mount gain +10 to speed Grant Life to this Person: 2 points Effect: Stabalize a dying character Take Me!: 6 points Effect: If someone within 30 + 10 per level is reduced to 0 hp, you can take the damage instead. This prayer is a bit different. In order to use this, you spend your move action casting AND moving to intercept the attack, incurring any AoO penalties along the way. I'm guessing the prayer keeps you alive long enough to take the hit. [/QUOTE]
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Anyone know a good alternate Paladin?
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