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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone know of a good demonologist core class?
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<blockquote data-quote="Erekose" data-source="post: 2218420" data-attributes="member: 610"><p>OK, I appreciate that this is horribly broken from a balance point of view, but just to give you a feel for what I have in mind (and to open up the discussion), here is a version of the "Demonic Summoner".</p><p></p><p><strong>Demonic Summoner</strong></p><p></p><p><strong>Alignment:</strong> Chaotic Neutral, Chaotic Evil or Neutral Evil.</p><p></p><p><strong>Hit Die:</strong> d6.</p><p></p><p><strong>BAB/SAVES:</strong> As Wizard.</p><p></p><p><strong>Class Skills:</strong> As Wizard.</p><p></p><p><strong>Skill Points at 1st Level:</strong> (2 + Int modifier) x 4.</p><p></p><p><strong>Skill Points at Each Additional Level:</strong> 2 + Int modifier.</p><p></p><p><strong>Weapon and Armour Proficiency:</strong> A demonic summoner is proficient with all simple weapons, light armour and shields (except tower shields).</p><p></p><p><strong>Detect Good (Sp):</strong> At will, a demonic summoner can use detect good, as the spell.</p><p></p><p><strong>Poison (Su):</strong> As a standard action, a demonic summoner can calling upon his or her demonic patron to infect an opponent with a horrible poison by making a successful melee touch attack. At 1st level, the poison deals 1d4 points of temporary Constitution damage immediately and another 1d4 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + demonic summoner level + Cha modifier). The amount of damage inflicted and the number of times a demonic summoner can use this ability increases with level (see table).</p><p></p><p><strong>Ritual (Su):</strong> A demonic summoner can perform a ritual which takes 1 round to petition his or her demon lord for aid. This comes in the form of a demon which will fight on behalf of the summoner for a maximum of 1 round per level. Summoned demons cannot call other demons to their aid. A demonic summoner may call more powerful demons as he or she increases in level. A demonic summoner may only call each demon type once per day.</p><p></p><p><strong>Demonic Familiar (Su):</strong> A demonic summoner can summon a demonic helper in a similar way to a Wizard summoning a familiar using the Improved Familiar feat.</p><p></p><p><strong>Resistances (Ex):</strong> At 8th level, the demonic summoner gains resistance to acid/cold/electricity/fire 5. At 16th level, this resistance increases to 10.</p><p></p><p><strong>Smite Good (Su):</strong> A demonic summoner may attempt to smite good with one normal melee attack. He or she adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per level. If the demonic summoner accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day. A demonic summoner may smite good once per day at 6th level, and one additional times per day per 6 levels gained thereafter. </p><p></p><p><strong>Demonic Glare (Su):</strong> As <em>Fiendish Glare</em> from Acolyte of the Skin.</p><p></p><p><strong>Glare of the Abyss (Su):</strong> As <em>Glare of the Abyss</em> from Acolyte of the Skin.</p><p></p><p><em>Lvl Abilities</em></p><p>1 - Detect good, Poison 1/day (d4), Ritual (Mane [BoVD])</p><p>2 - Darkvision 60ft</p><p>3 - Demonic Familiar (Quasit [MM1])</p><p>4 - Poison Immunity</p><p>5 - Poison 2/day (d6), Ritual (Dretch [MM1])</p><p>6 - Smite good 1/day</p><p>7 - Ritual (Rutterkin [MM1])</p><p>8 - Resistances 5</p><p>9 - Ritual (Bar-Igurra [MM1])</p><p>10 - Poison 3/day (d8)</p><p>11 - Ritual (Jovoc [MM2])</p><p>12 - Smite good 2/day</p><p>13 - Ritual (Babau [MM1])</p><p>14 - Demonic glare</p><p>15 - Poison 4/day (d10), Ritual (Vrock [MM1])</p><p>16 - Resistances 10</p><p>17 - Ritual (Bebilith [MM1])</p><p>18 - Smite good 3/day</p><p>19 - Glare of the Abyss</p><p>20 - Damage reduction 10/good [Outsider], Poison 5/day (d12)</p><p></p><p><em>NOTE:</em> A demonic summoner has <strong>no</strong> spellcasting/magical abilities beyond those listed in the above table.</p><p></p><p>So the challenge is - can this concept be made into a viable class?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Erekose, post: 2218420, member: 610"] OK, I appreciate that this is horribly broken from a balance point of view, but just to give you a feel for what I have in mind (and to open up the discussion), here is a version of the "Demonic Summoner". [B]Demonic Summoner[/B] [B]Alignment:[/B] Chaotic Neutral, Chaotic Evil or Neutral Evil. [B]Hit Die:[/B] d6. [B]BAB/SAVES:[/B] As Wizard. [B]Class Skills:[/B] As Wizard. [B]Skill Points at 1st Level:[/B] (2 + Int modifier) x 4. [B]Skill Points at Each Additional Level:[/B] 2 + Int modifier. [B]Weapon and Armour Proficiency:[/B] A demonic summoner is proficient with all simple weapons, light armour and shields (except tower shields). [B]Detect Good (Sp):[/B] At will, a demonic summoner can use detect good, as the spell. [B]Poison (Su):[/B] As a standard action, a demonic summoner can calling upon his or her demonic patron to infect an opponent with a horrible poison by making a successful melee touch attack. At 1st level, the poison deals 1d4 points of temporary Constitution damage immediately and another 1d4 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + demonic summoner level + Cha modifier). The amount of damage inflicted and the number of times a demonic summoner can use this ability increases with level (see table). [B]Ritual (Su):[/B] A demonic summoner can perform a ritual which takes 1 round to petition his or her demon lord for aid. This comes in the form of a demon which will fight on behalf of the summoner for a maximum of 1 round per level. Summoned demons cannot call other demons to their aid. A demonic summoner may call more powerful demons as he or she increases in level. A demonic summoner may only call each demon type once per day. [B]Demonic Familiar (Su):[/B] A demonic summoner can summon a demonic helper in a similar way to a Wizard summoning a familiar using the Improved Familiar feat. [B]Resistances (Ex):[/B] At 8th level, the demonic summoner gains resistance to acid/cold/electricity/fire 5. At 16th level, this resistance increases to 10. [B]Smite Good (Su):[/B] A demonic summoner may attempt to smite good with one normal melee attack. He or she adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per level. If the demonic summoner accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day. A demonic summoner may smite good once per day at 6th level, and one additional times per day per 6 levels gained thereafter. [B]Demonic Glare (Su):[/B] As [I]Fiendish Glare[/I] from Acolyte of the Skin. [B]Glare of the Abyss (Su):[/B] As [I]Glare of the Abyss[/I] from Acolyte of the Skin. [I]Lvl Abilities[/I] 1 - Detect good, Poison 1/day (d4), Ritual (Mane [BoVD]) 2 - Darkvision 60ft 3 - Demonic Familiar (Quasit [MM1]) 4 - Poison Immunity 5 - Poison 2/day (d6), Ritual (Dretch [MM1]) 6 - Smite good 1/day 7 - Ritual (Rutterkin [MM1]) 8 - Resistances 5 9 - Ritual (Bar-Igurra [MM1]) 10 - Poison 3/day (d8) 11 - Ritual (Jovoc [MM2]) 12 - Smite good 2/day 13 - Ritual (Babau [MM1]) 14 - Demonic glare 15 - Poison 4/day (d10), Ritual (Vrock [MM1]) 16 - Resistances 10 17 - Ritual (Bebilith [MM1]) 18 - Smite good 3/day 19 - Glare of the Abyss 20 - Damage reduction 10/good [Outsider], Poison 5/day (d12) [I]NOTE:[/I] A demonic summoner has [B]no[/B] spellcasting/magical abilities beyond those listed in the above table. So the challenge is - can this concept be made into a viable class? Cheers! [/QUOTE]
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Anyone know of a good demonologist core class?
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