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*Pathfinder & Starfinder
Anyone know of a good demonologist core class?
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<blockquote data-quote="yennico" data-source="post: 2239318" data-attributes="member: 11978"><p>Here are my comments.</p><p>First I like your concept. </p><p>Even if you disagree I see your class a cleric with only divine summon monster spells.</p><p></p><p></p><p>I dislike this name. Diabolist sounds like diabolic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I also remember a class called diabolist from Palladium Fantasy RPG. This class use power words, runes... </p><p></p><p>In Palladium Fantasy RPG exists a class called witch. This class made a pact with an evil force and gained either the gift of power (hit points and other special abilities), gift of magic (spells) or the gift of union (the most powerful gift: some abilities from the gift of power and some of the gift of magic).</p><p></p><p>I know there exists in D&D a class called witch.</p><p>I will refer to your class as demonic summoner.</p><p></p><p></p><p>Better to read: Class skills: as wizard + Intimidate.</p><p>Perhaps you can add diplomacy to this list.</p><p></p><p></p><p>Your summoner is a divine spellcaster, so his key attribute for spells is Wis. </p><p>Also important attributes are St and Con, because the summoner is also a fighter.</p><p>You can increase the skill points to 4 + Int (like a cleric)</p><p></p><p></p><p>A race with already darkvision gains nothing? </p><p></p><p></p><p>You have dropped the poison immunity. You can enter this ability here.</p><p></p><p></p><p>A gut worm is a "good" symbiont for a pure fighting class who do not rely on summonings.</p><p>If a fighter with a gut worm can not enter an area because of some spells he can fight with ranged weapons. </p><p></p><p></p><p>This is no good idea. At high level a gut worm easily can be killed and then a demonic summoner looses all his abilities.</p><p>How does the summoner replace his gut worm if he has no summon gut worm spell?</p><p></p><p></p><p>One of my friends owns the book and I looked up the gut worm.</p><p>The gut worm is a fiendish symbiont, so the host creature gains outsider traits: darkvision (60 ft.), becomes an outsider and can communicate by telepathy with the symbiont. </p><p>Becoming an outsider at level one is a big disadvantage for a summoner. An outsider summoner can not enter some areas. The same areas his summoned monsters also can not enter.</p><p>You can compare a demonic summoner level 2 with gut worm with a tiefling cleric 1.</p><p>The gut worm has also a big drawback. A remove disease spell (Cleric 3) kills the gut worm and the host creature takes 4d6 + losing the enhanced con 1hp/level of the demonic summoner damage.</p><p>IIRC Fiend Folio was a 3.0 book so a demonic summoner with a gut worm becomes an outsider (native).</p><p></p><p></p><p>Add this text: The summoning acts in all ways like a divine summon monster spell of the same name.</p><p></p><p></p><p>This is too restrictive. Write: This comes in form of a CE extraplanar creature. </p><p>So a demonic summoner also can summon fiendish animals.</p><p></p><p> </p><p></p><p></p><p>This is also too restrictive. A summoned creature can do more than fighting.</p><p>A demon can open a trapped chest, deliver a message as long the duration of the spell lasts, etc...</p><p>Reading your description I am reminded of summoning wizards out of a video game.</p><p> </p><p></p><p>No. This is too little. A demonic summoner should be able to summon more than:</p><p>One mane, one dretch, one bar-lgurra, one jovoc, one babau, one vrock and one bebilith.</p><p>With your restriction a demonic summoner can not use a summon monster III to summon 1d3+1 manes, a summon monster II monster.</p><p></p><p></p><p>This ritual is exactly like the cleric´s commune spell. There are only two differences.</p><p>1. the duration: A cleric needs only 1round/level</p><p>2. the number of questions: A cleric can ask 1 question/per level</p></blockquote><p></p>
[QUOTE="yennico, post: 2239318, member: 11978"] Here are my comments. First I like your concept. Even if you disagree I see your class a cleric with only divine summon monster spells. I dislike this name. Diabolist sounds like diabolic :) I also remember a class called diabolist from Palladium Fantasy RPG. This class use power words, runes... In Palladium Fantasy RPG exists a class called witch. This class made a pact with an evil force and gained either the gift of power (hit points and other special abilities), gift of magic (spells) or the gift of union (the most powerful gift: some abilities from the gift of power and some of the gift of magic). I know there exists in D&D a class called witch. I will refer to your class as demonic summoner. Better to read: Class skills: as wizard + Intimidate. Perhaps you can add diplomacy to this list. Your summoner is a divine spellcaster, so his key attribute for spells is Wis. Also important attributes are St and Con, because the summoner is also a fighter. You can increase the skill points to 4 + Int (like a cleric) A race with already darkvision gains nothing? You have dropped the poison immunity. You can enter this ability here. A gut worm is a "good" symbiont for a pure fighting class who do not rely on summonings. If a fighter with a gut worm can not enter an area because of some spells he can fight with ranged weapons. This is no good idea. At high level a gut worm easily can be killed and then a demonic summoner looses all his abilities. How does the summoner replace his gut worm if he has no summon gut worm spell? One of my friends owns the book and I looked up the gut worm. The gut worm is a fiendish symbiont, so the host creature gains outsider traits: darkvision (60 ft.), becomes an outsider and can communicate by telepathy with the symbiont. Becoming an outsider at level one is a big disadvantage for a summoner. An outsider summoner can not enter some areas. The same areas his summoned monsters also can not enter. You can compare a demonic summoner level 2 with gut worm with a tiefling cleric 1. The gut worm has also a big drawback. A remove disease spell (Cleric 3) kills the gut worm and the host creature takes 4d6 + losing the enhanced con 1hp/level of the demonic summoner damage. IIRC Fiend Folio was a 3.0 book so a demonic summoner with a gut worm becomes an outsider (native). Add this text: The summoning acts in all ways like a divine summon monster spell of the same name. This is too restrictive. Write: This comes in form of a CE extraplanar creature. So a demonic summoner also can summon fiendish animals. This is also too restrictive. A summoned creature can do more than fighting. A demon can open a trapped chest, deliver a message as long the duration of the spell lasts, etc... Reading your description I am reminded of summoning wizards out of a video game. No. This is too little. A demonic summoner should be able to summon more than: One mane, one dretch, one bar-lgurra, one jovoc, one babau, one vrock and one bebilith. With your restriction a demonic summoner can not use a summon monster III to summon 1d3+1 manes, a summon monster II monster. This ritual is exactly like the cleric´s commune spell. There are only two differences. 1. the duration: A cleric needs only 1round/level 2. the number of questions: A cleric can ask 1 question/per level [/QUOTE]
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Anyone know of a good demonologist core class?
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