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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone know of a good demonologist core class?
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<blockquote data-quote="yennico" data-source="post: 2239433" data-attributes="member: 11978"><p>Here are my suggestions.</p><p>IMHO your class is underpowered. Your version of the summoner has to many weaknesses and restrictions. I think a video game high level summoner will not survive a dungeon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>There is a big diference between your class and a CE cleric specialized in summoning.</p><p>The cleric has also other useful spells. Not only the buff spells also spells e.g. dispel magic to negate protection from evil spells.</p><p></p><p>I think your class could also work for a LE summoner who summons devils and a NE summoner who summons yugoloths.</p><p></p><p>I try to rebuild your class. If you dislike my proposal ignore it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Demonic summoner aka daemonologist aka soulless cleric</p><p></p><p>Perhaps I should drop the chaotic neutral alignment like Sigurd suggested.</p><p></p><p>Class skills: as wizard + Intimidate + Diplomacy.</p><p>Skill Points at 1st Level: (4 + Int modifier) x4.</p><p>Skill Points at Each Additional Level: 4 + Int modifier.</p><p></p><p></p><p></p><p>Spells: a demonic summoner casts divine spells. He can cast spells only from a special spell list. </p><p>Spells per day: same as druid except a demonic summoner gets no 0-level spells.</p><p></p><p></p><p><strong>Special Abilities</strong></p><p>Level Special</p><p>1st Patron: Demon, Darkvision, Smite Good 1/day </p><p>2nd </p><p>3rd </p><p>4th SR, Resistances 5</p><p>5th </p><p>6th </p><p>7th </p><p>8th Demonic Familiar (Quasit [MM1])</p><p>9th Venom Immunity</p><p>10th </p><p>11th </p><p>12th Resistances 10</p><p>13th </p><p>14th </p><p>15th </p><p>16th Demonic glare</p><p>17th </p><p>18th </p><p>19th Glare of the Abyss</p><p>20th Soulless</p><p></p><p>Patron Demon: The demonic summoner chooses a demon as his patron. This demon acts like a god for a cleric. The demon grants the demonic summoner the spells and the special abilities. If the demonic summoner looses his faith in the demon the demon do not grant the demonic summoner any spells and revokes the special abilities of the demonic summoner. </p><p></p><p>SR: Spell resistance equal to creature’s HD + 10 (maximum 35)</p><p></p><p>Resistance (Ex): At 4th level, the demonic summoner gains resistance to acid/cold/electricity/fire 5. At 12th level, this resistance increases to 10.</p><p></p><p>Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons.</p><p></p><p></p><p></p><p>Spell list:</p><p>In addition to the spells Summon Monster I-IX (CE outsider only)</p><p>Level 1: Protection from good/law</p><p>Level 2: Darkness, desecrate</p><p>Level 3: Contagion, dispel magic, magic circle agianst good/law </p><p>Level 4: Dismissal, lesser planar ally, poison, unholy blight</p><p>Level 5: Commune, dispel good, unhallow</p><p>Level 6: Banishment, forbiddance, greater dispel magic, planar ally </p><p>Level 7: Blasphemy, destruction</p><p>Level 8: greater planar ally, unholy aura</p><p>Level 9: Gate, miracle</p><p></p><p>Design Note: I have choosen the spells a half-fiend recieves (except horrid wilting) plus your ritual and some other useful spells.</p></blockquote><p></p>
[QUOTE="yennico, post: 2239433, member: 11978"] Here are my suggestions. IMHO your class is underpowered. Your version of the summoner has to many weaknesses and restrictions. I think a video game high level summoner will not survive a dungeon. :) There is a big diference between your class and a CE cleric specialized in summoning. The cleric has also other useful spells. Not only the buff spells also spells e.g. dispel magic to negate protection from evil spells. I think your class could also work for a LE summoner who summons devils and a NE summoner who summons yugoloths. I try to rebuild your class. If you dislike my proposal ignore it. :) Demonic summoner aka daemonologist aka soulless cleric Perhaps I should drop the chaotic neutral alignment like Sigurd suggested. Class skills: as wizard + Intimidate + Diplomacy. Skill Points at 1st Level: (4 + Int modifier) x4. Skill Points at Each Additional Level: 4 + Int modifier. Spells: a demonic summoner casts divine spells. He can cast spells only from a special spell list. Spells per day: same as druid except a demonic summoner gets no 0-level spells. [B]Special Abilities[/B] Level Special 1st Patron: Demon, Darkvision, Smite Good 1/day 2nd 3rd 4th SR, Resistances 5 5th 6th 7th 8th Demonic Familiar (Quasit [MM1]) 9th Venom Immunity 10th 11th 12th Resistances 10 13th 14th 15th 16th Demonic glare 17th 18th 19th Glare of the Abyss 20th Soulless Patron Demon: The demonic summoner chooses a demon as his patron. This demon acts like a god for a cleric. The demon grants the demonic summoner the spells and the special abilities. If the demonic summoner looses his faith in the demon the demon do not grant the demonic summoner any spells and revokes the special abilities of the demonic summoner. SR: Spell resistance equal to creature’s HD + 10 (maximum 35) Resistance (Ex): At 4th level, the demonic summoner gains resistance to acid/cold/electricity/fire 5. At 12th level, this resistance increases to 10. Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons. Spell list: In addition to the spells Summon Monster I-IX (CE outsider only) Level 1: Protection from good/law Level 2: Darkness, desecrate Level 3: Contagion, dispel magic, magic circle agianst good/law Level 4: Dismissal, lesser planar ally, poison, unholy blight Level 5: Commune, dispel good, unhallow Level 6: Banishment, forbiddance, greater dispel magic, planar ally Level 7: Blasphemy, destruction Level 8: greater planar ally, unholy aura Level 9: Gate, miracle Design Note: I have choosen the spells a half-fiend recieves (except horrid wilting) plus your ritual and some other useful spells. [/QUOTE]
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Anyone know of a good demonologist core class?
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