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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone know of a good demonologist core class?
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<blockquote data-quote="yennico" data-source="post: 2309217" data-attributes="member: 11978"><p>I do not say your class is a cleric or a cleric variant.</p><p>I compared your class with a cleric because of three reasons:</p><p>1.) the cleric seemed to the most fitting class to be compared with your class</p><p>2.) your class get his powers form an outsider (a demon) which is similar to a cleric and his deity</p><p>3.) the abilities of your class are magical. They must be either divine magic, because your class can wear armor and use this abilities or these abilities must be spell-like abilities.</p><p></p><p></p><p>?? This sounds like a prc to me. It sounds that you want to build an prestige class rather than a core class.</p><p>Your class is a core class. Every character class level 0 or any character with a nyclass can enter your class. You can build a prc out of your class which every class can enter.</p><p></p><p>I assume that every character level 6 can enter your diabolist prc.</p><p>It is not so easy to make a prc which is available for commoners and!!! other classes at level 6, because the commoner has the lowest saves, BAB, etc. If you use BAB, Saves as requirements other classes can achieve the requirements before advancing to level 6. </p><p></p><p>Requirements:</p><p>Alignment: Chaotic neutral, chaotic evil or neutral evil.</p><p>Skills: two skills at rank 9</p><p>HD: 6 HDs</p><p>Feat: <a href="http://www.enworld.org/showthread.php?t=77916&page=1" target="_blank">Demonic Thrall</a> </p><p>Attributes: int at least 8</p><p></p><p>I choose the requirements because some monsters can have 9 ranks in two skills and also have 6 Hds.</p><p></p><p>Perhaps you may add further requirements:</p><p>Demons favour strong personalities: Cha 13+</p><p>Demons favour only physical strong persons: Str 13+ </p><p>Demons favour only persons with strong personalities and physical strength: Cha 13+ and Str 13+</p><p></p><p>A prc can be more powerful than a core class. If a character can enter the prc at level 5 instead of 6 you can give the prc access to summon monster IV at level 7 (2nd level of the prc)</p><p></p><p>Hit Die: d8.</p><p>BAB/SAVES: As Cleric.</p><p>Class Skills</p><p>The diabolist’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Knowledge (Arcana, Planesy) (Int), Profession (Wis), and Spellcraft (Int). </p><p>Skill Points at 1st Level: (4 + Int modifier) x 4.</p><p>Skill Points at Each Additional Level: 4 + Int modifier.</p><p></p><p>Class Features</p><p></p><p>All of the following are class features of the diabolist.</p><p></p><p>Weapon and Armour Proficiency: A diabolist is proficient with all simple weapons, light armour, medium armour and shields (except tower shields).</p><p></p><p>-- <strong>Special</strong></p><p>1 - Demonic Bond (wrath and neutralize poison), bonus language</p><p>2 - Demonsight, Call Demon (Summon Monster IV) </p><p>3 - Demonic Bond (Vitality) Outsider (native)</p><p>4 - Demonic resistances 5, Call Demon (Summon Monster V) </p><p>5 - Demonic familiar (quasit), Poison 3x/day</p><p>6 - Call Demon (Summon Monster VI)</p><p>7 - Demonic Glare, Natural Armor +2 (or another ability)</p><p>8 - Glare of the Abyss, Call Demon (Summon Monster VII) </p><p>9 - Demonic resistance 10, ritual</p><p>10 - Soulless: DR 10/good Call Demon (Summon Monster VIII) </p><p></p><p>Call demon is a spell like ability (CL= HD) which can not be enhanced by augment summoning or any metamagic feat. It can only enhanced by feats which enhanced spell-like abilities.</p><p></p><p></p><p>This sounds like a mutation based on the ingested gutworm on me. Your class get its power from the demon blood in his body similar to a sorcerer.</p><p></p><p></p><p>You want to build a class or prc for a NPC expert who is disilllusioned and petitioned a demon.</p><p>With all knowledge skills as class skills the expert becomes a sage. I would limit the knowledge skills to: Planes, Arcana and perhaps religion.</p><p></p><p></p><p>I really love the idea how you revised demonic bond. IMC I would make only one small change: The demon gives the knowledge how to perfom a special ritual on a gutworm. In this ritual which oly a person with a demonic thrall feat can perfom the diabolist ingests only blood of a gut worm. This blood is the focus for the diabolist to call upon his powers.</p><p>The diabolist can teach the ritual only to everybody with the demonic thrall feat. Any person who tries to raid this secret ritual out of the mind of a diabolist either by spell, diplomacy or otrher means gets a curse on himself. Nobody without the demonic thrall feat understands what the diabolist says if he speaks about the ritual.</p><p></p><p></p><p>the special treated blood of the gutworm grants this power to the diabolist... The wrath is like the barbarian rage ability except that the duration is limited to four rounds and the diabolist is not fatigued afterwards and this ability do not stack with any rage ability.</p><p></p><p></p><p>Sounds ok because it is limited to the body of the diabolist.</p><p></p><p></p><p>Very nice feature. </p><p>Does a dismissal or banishment send these demon back to their home plane?</p><p>Does a demon who is no longer under the command of a diabolist attack the diabolist?</p><p>Call Demon sounds like a planar ally with payment: after finishing the service stay on the material plane to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>+1 hit dice means for an outsider: +1d8, +1 BAB, +1 on each save and 8+ int mod skill points. I do not know how I should rate this ability. +1 hd +1 bab +1 saves sounds like +1 CR for this demon, at level 16 +4 CR.</p><p>Can this ability combined with augment summoning?</p><p></p><p></p><p>IMHO you can give the type outsider (native) only after the complete transformation of the gut worm, so the diabolist is immune to charm person.</p><p></p><p>I really like this version. I have only one problem.</p><p>I can see this class as elite member of a cult who worships demons, but I can not see this class as class for a disillusioned NPC expert.</p><p>A NPC expert e.g. a shoemaker who petitioned a demonic lord becomes a diabolist.</p><p>He gets a benefit: Demonic Bond, but he has to change his life because of the skill list he also has to become a sage.</p><p>After reaching level 5 the NPC expert gets no real benefit.</p><p>How often does a NPC expert need to summon demons which fight for him if he stays in a city. The call demon ability is for adventuring persons, so if the NPC expert/diabolist wants to use this ability often he has to abandon his former lifestyle. Also the poisonous touch ability is for persons who fight often.</p></blockquote><p></p>
[QUOTE="yennico, post: 2309217, member: 11978"] I do not say your class is a cleric or a cleric variant. I compared your class with a cleric because of three reasons: 1.) the cleric seemed to the most fitting class to be compared with your class 2.) your class get his powers form an outsider (a demon) which is similar to a cleric and his deity 3.) the abilities of your class are magical. They must be either divine magic, because your class can wear armor and use this abilities or these abilities must be spell-like abilities. ?? This sounds like a prc to me. It sounds that you want to build an prestige class rather than a core class. Your class is a core class. Every character class level 0 or any character with a nyclass can enter your class. You can build a prc out of your class which every class can enter. I assume that every character level 6 can enter your diabolist prc. It is not so easy to make a prc which is available for commoners and!!! other classes at level 6, because the commoner has the lowest saves, BAB, etc. If you use BAB, Saves as requirements other classes can achieve the requirements before advancing to level 6. Requirements: Alignment: Chaotic neutral, chaotic evil or neutral evil. Skills: two skills at rank 9 HD: 6 HDs Feat: [URL=http://www.enworld.org/showthread.php?t=77916&page=1]Demonic Thrall[/URL] Attributes: int at least 8 I choose the requirements because some monsters can have 9 ranks in two skills and also have 6 Hds. Perhaps you may add further requirements: Demons favour strong personalities: Cha 13+ Demons favour only physical strong persons: Str 13+ Demons favour only persons with strong personalities and physical strength: Cha 13+ and Str 13+ A prc can be more powerful than a core class. If a character can enter the prc at level 5 instead of 6 you can give the prc access to summon monster IV at level 7 (2nd level of the prc) Hit Die: d8. BAB/SAVES: As Cleric. Class Skills The diabolist’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Knowledge (Arcana, Planesy) (Int), Profession (Wis), and Spellcraft (Int). Skill Points at 1st Level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + Int modifier. Class Features All of the following are class features of the diabolist. Weapon and Armour Proficiency: A diabolist is proficient with all simple weapons, light armour, medium armour and shields (except tower shields). -- [B]Special[/B] 1 - Demonic Bond (wrath and neutralize poison), bonus language 2 - Demonsight, Call Demon (Summon Monster IV) 3 - Demonic Bond (Vitality) Outsider (native) 4 - Demonic resistances 5, Call Demon (Summon Monster V) 5 - Demonic familiar (quasit), Poison 3x/day 6 - Call Demon (Summon Monster VI) 7 - Demonic Glare, Natural Armor +2 (or another ability) 8 - Glare of the Abyss, Call Demon (Summon Monster VII) 9 - Demonic resistance 10, ritual 10 - Soulless: DR 10/good Call Demon (Summon Monster VIII) Call demon is a spell like ability (CL= HD) which can not be enhanced by augment summoning or any metamagic feat. It can only enhanced by feats which enhanced spell-like abilities. This sounds like a mutation based on the ingested gutworm on me. Your class get its power from the demon blood in his body similar to a sorcerer. You want to build a class or prc for a NPC expert who is disilllusioned and petitioned a demon. With all knowledge skills as class skills the expert becomes a sage. I would limit the knowledge skills to: Planes, Arcana and perhaps religion. I really love the idea how you revised demonic bond. IMC I would make only one small change: The demon gives the knowledge how to perfom a special ritual on a gutworm. In this ritual which oly a person with a demonic thrall feat can perfom the diabolist ingests only blood of a gut worm. This blood is the focus for the diabolist to call upon his powers. The diabolist can teach the ritual only to everybody with the demonic thrall feat. Any person who tries to raid this secret ritual out of the mind of a diabolist either by spell, diplomacy or otrher means gets a curse on himself. Nobody without the demonic thrall feat understands what the diabolist says if he speaks about the ritual. the special treated blood of the gutworm grants this power to the diabolist... The wrath is like the barbarian rage ability except that the duration is limited to four rounds and the diabolist is not fatigued afterwards and this ability do not stack with any rage ability. Sounds ok because it is limited to the body of the diabolist. Very nice feature. Does a dismissal or banishment send these demon back to their home plane? Does a demon who is no longer under the command of a diabolist attack the diabolist? Call Demon sounds like a planar ally with payment: after finishing the service stay on the material plane to me :) +1 hit dice means for an outsider: +1d8, +1 BAB, +1 on each save and 8+ int mod skill points. I do not know how I should rate this ability. +1 hd +1 bab +1 saves sounds like +1 CR for this demon, at level 16 +4 CR. Can this ability combined with augment summoning? IMHO you can give the type outsider (native) only after the complete transformation of the gut worm, so the diabolist is immune to charm person. I really like this version. I have only one problem. I can see this class as elite member of a cult who worships demons, but I can not see this class as class for a disillusioned NPC expert. A NPC expert e.g. a shoemaker who petitioned a demonic lord becomes a diabolist. He gets a benefit: Demonic Bond, but he has to change his life because of the skill list he also has to become a sage. After reaching level 5 the NPC expert gets no real benefit. How often does a NPC expert need to summon demons which fight for him if he stays in a city. The call demon ability is for adventuring persons, so if the NPC expert/diabolist wants to use this ability often he has to abandon his former lifestyle. Also the poisonous touch ability is for persons who fight often. [/QUOTE]
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