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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone know of a Leadership feat chain?
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<blockquote data-quote="wolfpunk" data-source="post: 105940" data-attributes="member: 699"><p>Well in the spirit of avoiding trouncing on the abilities of a prestige class, and borrowing stuff that isn't OGL. I just thought I would come up with my own stuff.</p><p></p><p>The ideas for this were based on a soldier type class. They get leadership at 6th level which is a reflection of them being given a rank where they now get to lead troops, not necesarily henchmen or followers. I thought feats that would allow his allies to capitalize on his Leadership made sense. </p><p></p><p>Here are a few others that I have.</p><p></p><p>Hold the Line [Leadership]</p><p>You can aid your allies by increasing their fortitude.</p><p> Prerequisites: Cha 13+, Con 13+, Leadership feat.</p><p> Benefit: Once per day, after a Fortitude save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Fortitude save roll instead of their own.</p><p></p><p>Incoming! [Leadership]</p><p>You can aid your allies by increasing their reflexes.</p><p> Prerequisites: Cha 13+, Dex 13+, Leadership feat.</p><p> Benefit: Once per day, after a Reflex save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Reflex save roll instead of their own.</p><p></p><p>Rally the Troops [Leadership]</p><p>You can aid your allies by increasing their willpower.</p><p> Prerequisites: Cha 13+, Wis 13+, Leadership feat.</p><p> Benefit: Once per day, after a Will save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Will save roll instead of their own.</p><p></p><p>Steadfast Defense [Leadership]</p><p>You can aid your allies by increasing their morale.</p><p> Perquisite: Cha 13+, Wis 13+, Leadership feat.</p><p> Benefit: Once per day, you may spend 1 minute inspiring your troops, by doing so, all your cohorts and followers gain a +4 bonus to resist all fear and fear like effects for 1 minute per your level.</p><p></p><p></p><p>As you can see I have a total of five feats if you include the one previously posted. They are my attempt at simple game modifiers that don't overbalance things.</p><p></p><p></p><p>Ideas, thoughts, comments?</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 105940, member: 699"] Well in the spirit of avoiding trouncing on the abilities of a prestige class, and borrowing stuff that isn't OGL. I just thought I would come up with my own stuff. The ideas for this were based on a soldier type class. They get leadership at 6th level which is a reflection of them being given a rank where they now get to lead troops, not necesarily henchmen or followers. I thought feats that would allow his allies to capitalize on his Leadership made sense. Here are a few others that I have. Hold the Line [Leadership] You can aid your allies by increasing their fortitude. Prerequisites: Cha 13+, Con 13+, Leadership feat. Benefit: Once per day, after a Fortitude save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Fortitude save roll instead of their own. Incoming! [Leadership] You can aid your allies by increasing their reflexes. Prerequisites: Cha 13+, Dex 13+, Leadership feat. Benefit: Once per day, after a Reflex save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Reflex save roll instead of their own. Rally the Troops [Leadership] You can aid your allies by increasing their willpower. Prerequisites: Cha 13+, Wis 13+, Leadership feat. Benefit: Once per day, after a Will save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Will save roll instead of their own. Steadfast Defense [Leadership] You can aid your allies by increasing their morale. Perquisite: Cha 13+, Wis 13+, Leadership feat. Benefit: Once per day, you may spend 1 minute inspiring your troops, by doing so, all your cohorts and followers gain a +4 bonus to resist all fear and fear like effects for 1 minute per your level. As you can see I have a total of five feats if you include the one previously posted. They are my attempt at simple game modifiers that don't overbalance things. Ideas, thoughts, comments? [/QUOTE]
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Anyone know of a Leadership feat chain?
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