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General Tabletop Discussion
*TTRPGs General
Anyone know of rules for running a tavern or inn?
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<blockquote data-quote="Uller" data-source="post: 276995" data-attributes="member: 413"><p>My only question is _why_ are you looking for this level of minutae? Do you delve down to this level for picking a lock? (what tool do you use, how do you use it? etc.) I presume that you don't know squat about picking a lock and if your rogue player announces he attempts to open a lock you assign a DC and say "Roll". </p><p></p><p>Just come up with a reasonable DC to make money based on the circumstances. Allow the players to add their most relevant skill to the roll or something. Success means a small profit. Failure means a small loss. Success by 10 or more means a larger profit and failure by 10 or more means a major failure of the business. </p><p></p><p>The point is, the more time you waste trying to allow your PCs (or NPCs) to run a business, the less time you have to plan and run _adventures_. D&D is not SimMedieval Life. It is an adventure game and the rules around economics and business are kept very simplisitic for exactly this reason.</p><p></p><p>Sorry if I seem a little harsh...not intended.</p></blockquote><p></p>
[QUOTE="Uller, post: 276995, member: 413"] My only question is _why_ are you looking for this level of minutae? Do you delve down to this level for picking a lock? (what tool do you use, how do you use it? etc.) I presume that you don't know squat about picking a lock and if your rogue player announces he attempts to open a lock you assign a DC and say "Roll". Just come up with a reasonable DC to make money based on the circumstances. Allow the players to add their most relevant skill to the roll or something. Success means a small profit. Failure means a small loss. Success by 10 or more means a larger profit and failure by 10 or more means a major failure of the business. The point is, the more time you waste trying to allow your PCs (or NPCs) to run a business, the less time you have to plan and run _adventures_. D&D is not SimMedieval Life. It is an adventure game and the rules around economics and business are kept very simplisitic for exactly this reason. Sorry if I seem a little harsh...not intended. [/QUOTE]
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Anyone know of rules for running a tavern or inn?
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