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General Tabletop Discussion
*TTRPGs General
Anyone know of rules for running a tavern or inn?
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<blockquote data-quote="Uller" data-source="post: 277191" data-attributes="member: 413"><p>Nothing personal taken. I knew people would see it that way. </p><p></p><p>I'm not telling Arravis how to play D&D. He (she?) can play it anyway he wants. I would just like to understand why one would want such a level of detail when (in my experience) that only gets in the way of the fun. Stick with the #1 rule of Dungeoncraft here...only detail what you have to. </p><p></p><p>Whether you play D&D mostly for the roleplaying or for a combat style hack n' slash game, it would be best to just have the tavern exist as a place for RP opportunity...it more or less runs itself. If you want to run it as some sort of medieval business sim down to the level where it matters how much firewood you use in a day, you are going to have to do a LOT of leg work to make seem remotely believable.</p><p></p><p>My game is a mix of RP and combat. If one (or some) of my players approached me with the idea of opening a tavern as a base of operations or some such, I'd come up with something like this: </p><p></p><p>I'd look at how much money they want to spend, come up with some reasonably sized and located establishment they could build or buy based on that. I'd populate it with some employees for them (unless they wish to RP the recruitment of those) and I'd set some DC for the successful operation of the joint. Modify based on PC actions and local events (if the PCs are gone for long periods of time, the DC goes up...same with a local war, plague or economic depression). Done...</p><p></p><p>Once the place is established, I'd place the PCs in it and provide suitable RP situations for in the tavern. Maybe they pick up good rumors from the road. Maybe they have a run in with local tax colletors, bureaucrats or bounty hunters...whatever. The point is, the running of such a business as part of the game could be a great opportunity for running the campaign, giving the PCs a place to call their own and a reason to do whatever it is they do, but RPing the details of running such an establishment would be like playing an RPG where the characters are police officers or soliders and instead of focusing on the interesting parts of those jobs (chasing down criminals or fighting the enemies of your country) you end up focusing on the boring part (filling out paper work and garrison life).</p></blockquote><p></p>
[QUOTE="Uller, post: 277191, member: 413"] Nothing personal taken. I knew people would see it that way. I'm not telling Arravis how to play D&D. He (she?) can play it anyway he wants. I would just like to understand why one would want such a level of detail when (in my experience) that only gets in the way of the fun. Stick with the #1 rule of Dungeoncraft here...only detail what you have to. Whether you play D&D mostly for the roleplaying or for a combat style hack n' slash game, it would be best to just have the tavern exist as a place for RP opportunity...it more or less runs itself. If you want to run it as some sort of medieval business sim down to the level where it matters how much firewood you use in a day, you are going to have to do a LOT of leg work to make seem remotely believable. My game is a mix of RP and combat. If one (or some) of my players approached me with the idea of opening a tavern as a base of operations or some such, I'd come up with something like this: I'd look at how much money they want to spend, come up with some reasonably sized and located establishment they could build or buy based on that. I'd populate it with some employees for them (unless they wish to RP the recruitment of those) and I'd set some DC for the successful operation of the joint. Modify based on PC actions and local events (if the PCs are gone for long periods of time, the DC goes up...same with a local war, plague or economic depression). Done... Once the place is established, I'd place the PCs in it and provide suitable RP situations for in the tavern. Maybe they pick up good rumors from the road. Maybe they have a run in with local tax colletors, bureaucrats or bounty hunters...whatever. The point is, the running of such a business as part of the game could be a great opportunity for running the campaign, giving the PCs a place to call their own and a reason to do whatever it is they do, but RPing the details of running such an establishment would be like playing an RPG where the characters are police officers or soliders and instead of focusing on the interesting parts of those jobs (chasing down criminals or fighting the enemies of your country) you end up focusing on the boring part (filling out paper work and garrison life). [/QUOTE]
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Anyone know of rules for running a tavern or inn?
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