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General Tabletop Discussion
*TTRPGs General
Anyone know of rules for running a tavern or inn?
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<blockquote data-quote="Uller" data-source="post: 277401" data-attributes="member: 413"><p></p><p>That's cool. Most players don't want to put that much work into the game. </p><p></p><p>With that, I would simply look over her notes to make sure everything is reasonable and stick with the d20 based check to determine success as many people have described. I'd still concentrate on the opportunities for interesting RP that such an establishment presents. Let her deal with the minutae (after all, she's the one who enjoys it). As long as it seems reasonable, it's all good.</p><p></p><p>And you probably know next to nothing about how to build an underground living complex (like a goblin lair) or a stone keep. But you probably wouldn't spend too much time beyond mapping it out in a reasonable manner (thick walls and pillars to keep the ceiling from collapsing...provide a source of water and a cool dry place to store food and raw materials...detailed living and work spaces, etc.) The actual day to day operations of such a place is left "in the noise" as it were.</p><p></p><p>Maybe that's just me, though.</p><p></p><p>I never said you were "some a-hole DM"...just looking for the context in which these rules would be used.</p><p></p><p>Anyway...I'm not here to argue with you. I'm just going on my experience that overly detailing ANYTHING beyond what you need for interesting RP is just extra work. IMO, worrying about how much firewood the place uses per day is probably too much detail (just like worrying how much food the high-level fighter's garrison goes through is too much detail). Let your player handle the details...assume that her character knows more about running the inn than she does and as long as her details are reasonable, let them work out most of the time. Give her income (and probably XP) from it based on her level of effort as well as some external influences beyond her control. That way, if they are interested in the details, the details will get worked out. If not...they won't. Either way, everyone will be happy.</p><p></p><p></p><p>Noted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Uller, post: 277401, member: 413"] [B][/b] That's cool. Most players don't want to put that much work into the game. With that, I would simply look over her notes to make sure everything is reasonable and stick with the d20 based check to determine success as many people have described. I'd still concentrate on the opportunities for interesting RP that such an establishment presents. Let her deal with the minutae (after all, she's the one who enjoys it). As long as it seems reasonable, it's all good. [b][/b] And you probably know next to nothing about how to build an underground living complex (like a goblin lair) or a stone keep. But you probably wouldn't spend too much time beyond mapping it out in a reasonable manner (thick walls and pillars to keep the ceiling from collapsing...provide a source of water and a cool dry place to store food and raw materials...detailed living and work spaces, etc.) The actual day to day operations of such a place is left "in the noise" as it were. Maybe that's just me, though. [b][/b] I never said you were "some a-hole DM"...just looking for the context in which these rules would be used. Anyway...I'm not here to argue with you. I'm just going on my experience that overly detailing ANYTHING beyond what you need for interesting RP is just extra work. IMO, worrying about how much firewood the place uses per day is probably too much detail (just like worrying how much food the high-level fighter's garrison goes through is too much detail). Let your player handle the details...assume that her character knows more about running the inn than she does and as long as her details are reasonable, let them work out most of the time. Give her income (and probably XP) from it based on her level of effort as well as some external influences beyond her control. That way, if they are interested in the details, the details will get worked out. If not...they won't. Either way, everyone will be happy. Noted. :) [/QUOTE]
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Anyone know of rules for running a tavern or inn?
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