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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone know why vulnerabilities are gone?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4815451" data-attributes="member: 3146"><p>I think they mostly hedge out other options for items because a lot of the items they designed for 4th edition are useless junk. My armor gives me a daily power to zap someone with a small amount of damage when they hit me. Who cares? If I have decent daily powers on other items (like dwarven armor, a power jewel, keoghtom's ointment, an orb of inevitable continuance or a vanguard weapon), I wouldn't use that even if it came for free with basic magic armor. Likewise if my neck slot gives my character +2 to stealth, I probably don't care unless I am really focused on stealth. Resistances, on the other hand are sometimes useful (though the character I played through a short-lived home game with armor of necrotic resistance and a cloak of survival, never ran into a single foe who did fire, cold, or necrotic--a lot of poison, quite a bit of force and some psychic but never anything I had resistance to) and don't cost an item daily. That automatically makes them a contender for armor and neck slot items.</p><p></p><p>However, they are just a contender, not the unspoken champions by any stretch of the imagination. A daily that lets an ally reroll a failed saving throw with a +2 bonus is pretty good. For characters who use teleportation effects, +1 square to your teleport distance and not slowing you down or having an armor check penalty is pretty darn good. For dedicated healer characters, adding its enhancement value to your healing effects or having a daily that adds 1d6 to all healing effects you do that turn can both be quite valuable. Dwarven armor gives you essentially an extra healing surge and a free action power to use it. All very very useful and, when you consider that some of their item levels make them available before resistance items like black iron or deathcut armor, the cloak of survival or the stormwalker cloak, going for the resistance is far from the obvious choice.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4815451, member: 3146"] I think they mostly hedge out other options for items because a lot of the items they designed for 4th edition are useless junk. My armor gives me a daily power to zap someone with a small amount of damage when they hit me. Who cares? If I have decent daily powers on other items (like dwarven armor, a power jewel, keoghtom's ointment, an orb of inevitable continuance or a vanguard weapon), I wouldn't use that even if it came for free with basic magic armor. Likewise if my neck slot gives my character +2 to stealth, I probably don't care unless I am really focused on stealth. Resistances, on the other hand are sometimes useful (though the character I played through a short-lived home game with armor of necrotic resistance and a cloak of survival, never ran into a single foe who did fire, cold, or necrotic--a lot of poison, quite a bit of force and some psychic but never anything I had resistance to) and don't cost an item daily. That automatically makes them a contender for armor and neck slot items. However, they are just a contender, not the unspoken champions by any stretch of the imagination. A daily that lets an ally reroll a failed saving throw with a +2 bonus is pretty good. For characters who use teleportation effects, +1 square to your teleport distance and not slowing you down or having an armor check penalty is pretty darn good. For dedicated healer characters, adding its enhancement value to your healing effects or having a daily that adds 1d6 to all healing effects you do that turn can both be quite valuable. Dwarven armor gives you essentially an extra healing surge and a free action power to use it. All very very useful and, when you consider that some of their item levels make them available before resistance items like black iron or deathcut armor, the cloak of survival or the stormwalker cloak, going for the resistance is far from the obvious choice. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone know why vulnerabilities are gone?
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