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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone make a Binder class for 4E?
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<blockquote data-quote="ziegander" data-source="post: 4359059" data-attributes="member: 72250"><p>I originally posted this up on the wizards boards... you know... the dead ones...</p><p></p><p><span style="font-size: 12px"><span style="color: Sienna"><strong>Bind Vestige</strong></span></span></p><p><em>By calling to forgotten powers outside of existence you coerce them into your very soul and reclaim some of their power for your own, at least for a limited time.</em></p><p></p><p>[code]</p><p>Level: By Vestige Level (VL) Component Cost: 50gp/VL at Heroic, 150gp/VL at Paragon, 500gp/VL at Epic</p><p>Category: Summoning Market Price: 150gp/VL at Heroic, 500gp/VL at Paragon, 1500gp/VL at Epic</p><p>Time: 10 minutes Key Skill: Diplomacy</p><p>Duration: 24 hours, or until expelled</p><p>[/code]You draw the symbol of a specific Vestige, a being of nonexistence, and call its essence back to the material plane. You entreat it to dwell in your body so that it may again experience life. Depending on your choice of words it may be content to simply live within you quietly, or it may usurp your mind and force you to live as it would have done during its existence.</p><p></p><p>While Bound to a Vestige a character loses all powers and features of his/her class, paragon paths, or epic destinies, but retains any racial powers it may have. To replace what is lost, the Vestige grants its binder new powers and features which depend on the specific Vestige called. A player character may only be bound to a single Vestige at a time. Performing the Bind Vestige ritual while bound to another Vestige will result in the called Vestige growing angry with the caller. The angry Vestige will immediately disappear and refuses to be called for 1 week.</p><p></p><p>A player may dismiss a Vestige he has made a good pact with at any time using a minor action. However, if the player has made a bad pact with a Vestige it takes a standard action and uses a healing surge to dismiss the Vestige. If a player has dismissed a Vestige no other Vestiges will answer his call for the rest of the day at the Heroic Tier. At Paragon Tier however a player may call up to two Vestiges each day, and at Epic Tier a player may call up to three Vestiges per day. Regardless of the tiers of play, players may never have more than a single Vestige bound to them at a time.</p><p></p><p>[code]</p><p>Diplomacy Check Result Result of the Pact</p><p>9+Vestige Level or lower A Bad Pact, Vestige gains control over Binder</p><p>10+Vestige Level to 15+VL A Good Pact, Binder has control over Vestige</p><p>16+VL or higher For every 5 the Binder beats a DC of 11+VL the Binder</p><p> gains a Pact Augmentation (see below)[/code]</p><p></p><p><strong>Pact Augmentations</strong></p><p></p><ul> <li data-xf-list-type="ul">5 bonus hitpoints which last as long as the Ritual lasts (can be taken multiple times, stacks)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+1 to melee attack rolls (can be taken only once)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+1 to ranged attack rolls (can be taken only once)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+2 to weapon damage rolls (can be taken multiple times, stacks)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+2 to damage rolls of powers with the acid, cold, fire, force, lightning, sonic, or thunder keywords (can be taken multiple times, choose one keyword each time, stacks)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+1 to opportunity attack rolls (can be taken only once, stacks with other Augmentations that add to attack rolls)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+1 to attack rolls against enemies that grant you Combat Advantage (can be taken only once, stacks with other Augmentations that add to attack rolls)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+1 to AC, Fortitude, Reflex, or Will Defense (can be taken multiple times, choose one type of defense each time, stacks)</li> </ul><p></p><ul> <li data-xf-list-type="ul">+1 to saving throws (can be taken multiple times, stacks)</li> <li data-xf-list-type="ul">Retain a single class feature of your choice.</li> <li data-xf-list-type="ul">Retain a single At-Will power of your choice.</li> <li data-xf-list-type="ul">Retain a single Encounter power of your choice (to take this you must have also retained an At-Will power through Pact Augmentation).</li> <li data-xf-list-type="ul">Retain a single Daily power of your choice (to take this you must have also retained an At-Will power and an Encounter power through Pact Augmentations).</li> </ul></blockquote><p></p>
[QUOTE="ziegander, post: 4359059, member: 72250"] I originally posted this up on the wizards boards... you know... the dead ones... [SIZE=3][COLOR=Sienna][B]Bind Vestige[/B][/COLOR][/SIZE] [I]By calling to forgotten powers outside of existence you coerce them into your very soul and reclaim some of their power for your own, at least for a limited time.[/I] [code] Level: By Vestige Level (VL) Component Cost: 50gp/VL at Heroic, 150gp/VL at Paragon, 500gp/VL at Epic Category: Summoning Market Price: 150gp/VL at Heroic, 500gp/VL at Paragon, 1500gp/VL at Epic Time: 10 minutes Key Skill: Diplomacy Duration: 24 hours, or until expelled [/code]You draw the symbol of a specific Vestige, a being of nonexistence, and call its essence back to the material plane. You entreat it to dwell in your body so that it may again experience life. Depending on your choice of words it may be content to simply live within you quietly, or it may usurp your mind and force you to live as it would have done during its existence. While Bound to a Vestige a character loses all powers and features of his/her class, paragon paths, or epic destinies, but retains any racial powers it may have. To replace what is lost, the Vestige grants its binder new powers and features which depend on the specific Vestige called. A player character may only be bound to a single Vestige at a time. Performing the Bind Vestige ritual while bound to another Vestige will result in the called Vestige growing angry with the caller. The angry Vestige will immediately disappear and refuses to be called for 1 week. A player may dismiss a Vestige he has made a good pact with at any time using a minor action. However, if the player has made a bad pact with a Vestige it takes a standard action and uses a healing surge to dismiss the Vestige. If a player has dismissed a Vestige no other Vestiges will answer his call for the rest of the day at the Heroic Tier. At Paragon Tier however a player may call up to two Vestiges each day, and at Epic Tier a player may call up to three Vestiges per day. Regardless of the tiers of play, players may never have more than a single Vestige bound to them at a time. [code] Diplomacy Check Result Result of the Pact 9+Vestige Level or lower A Bad Pact, Vestige gains control over Binder 10+Vestige Level to 15+VL A Good Pact, Binder has control over Vestige 16+VL or higher For every 5 the Binder beats a DC of 11+VL the Binder gains a Pact Augmentation (see below)[/code] [B]Pact Augmentations[/B] [LIST] [*]5 bonus hitpoints which last as long as the Ritual lasts (can be taken multiple times, stacks) [/LIST] [LIST] [*]+1 to melee attack rolls (can be taken only once) [/LIST] [LIST] [*]+1 to ranged attack rolls (can be taken only once) [/LIST] [LIST] [*]+2 to weapon damage rolls (can be taken multiple times, stacks) [/LIST] [LIST] [*]+2 to damage rolls of powers with the acid, cold, fire, force, lightning, sonic, or thunder keywords (can be taken multiple times, choose one keyword each time, stacks) [/LIST] [LIST] [*]+1 to opportunity attack rolls (can be taken only once, stacks with other Augmentations that add to attack rolls) [/LIST] [LIST] [*]+1 to attack rolls against enemies that grant you Combat Advantage (can be taken only once, stacks with other Augmentations that add to attack rolls) [/LIST] [LIST] [*]+1 to AC, Fortitude, Reflex, or Will Defense (can be taken multiple times, choose one type of defense each time, stacks) [/LIST] [LIST] [*]+1 to saving throws (can be taken multiple times, stacks) [*]Retain a single class feature of your choice. [*]Retain a single At-Will power of your choice. [*]Retain a single Encounter power of your choice (to take this you must have also retained an At-Will power through Pact Augmentation). [*]Retain a single Daily power of your choice (to take this you must have also retained an At-Will power and an Encounter power through Pact Augmentations). [/LIST] [/QUOTE]
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Anyone make a Binder class for 4E?
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