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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone make a Binder class for 4E?
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<blockquote data-quote="lordkiwi" data-source="post: 4367432" data-attributes="member: 62063"><p><span style="font-size: 15px"><u><strong><span style="color: DarkOrange">Andras, The Grey Knight</span></strong></u></span></p><p><em>Level</em>: 15</p><p> <em>Role</em>: Defender</p><p> <em></em></p><p><em>Class Features</em>: Wolf Mount. Ghostly Armoury, Mark of Apathy<p style="margin-left: 20px"><em>Wolf Mount</em>: As a standard action you can summon or dismiss a ghostly black wolf to ride on. Instead of using the normal riding rules, increase your speed to 8 and your size by one category (this doesn’t affect your weapon damage).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Ghostly Armoury</em>: Your armour and weapon have a ghostly image of Andras’s Scale armour and Bastard sword superimposed over them. The basic damage for your weapon increases to 1d10 and your basic bonus to armour class increases to +10 but you lose your dexterity or intelligence modifier to AC (if any).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Mark of Apathy</em>: Every time you attack an enemy, whether you hit or miss, you can choose to mark them till the end of your next turn. While marked they suffer a -2 on attack rolls for any attack that doesn’t include you as a target. They also become slowed.</p> <p style="margin-left: 20px"></p><p><em>Andras’s Influence</em>: You weary from battle quickly, if you have no encounter or recharge abilities available you suffer -2 to hit.</p><p></p><p> <span style="font-size: 12px"><u><strong><span style="color: DarkOrange">Vestige Powers</span></strong></u></span></p><p><span style="color: DarkOrange"><strong>Resounding Smite [Andras Attack 1</strong>]</span></p><p> <em>A ghostly image of your blade keeps striking after your initial attack has finished.</em></p><p> At-Will [FONT=&quot]✦[/FONT][FONT=&quot]Exploit, Weapon[/FONT]</p><p> Standard Action Melee Weapon</p><p> <strong>Target</strong>: One enemy within reach.</p><p> <strong>Attack</strong>: Strength vs AC.</p><p> <strong>Hit</strong>: 1[W] + Strength modifier damage.</p><p> <strong>Sustain Minor</strong>: Make a secondary attack.</p><p> <strong>Secondary Attack</strong>: Strength vs Fort</p><p> <strong>Secondary Hit</strong>: Damage equal to your strength modifier.</p><p> <strong>Secondary Miss</strong>: The power ends.</p><p> </p><p><strong> <span style="color: DarkOrange">Wolf’s Pack Intercept [Andras Attack 13]</span></strong></p><p><strong></strong> <em>Sensing an ally in danger, your wolf mount springs to their defence.</em></p><p> Encounter [FONT=&quot]✦[/FONT][FONT=&quot]Exploit[/FONT]</p><p> Immediate Interrupt Range 8</p><p> <strong>Trigger</strong>:An ally within rangeis the target of a melee attacked.</p><p> <strong>Effect</strong>: You can shift up to 8 squares to become adjacent to the attacker. They take a -4 to hit and you may make a secondary attack against them.</p><p> <strong>Secondary Attack</strong>: Strength + 5 vs AC.</p><p> <strong>Secondary Hit</strong>: 2d6 + Strength modifier.</p><p> <strong>Special</strong>: You must be using your Wolf Mount ability to use this power. Note this isn't a weapon power so you don't get bonuses to hit and damage from your weapon.</p><p> </p><p><strong><span style="color: DarkOrange">Sure Blow [Andras Attack 13]</span></strong></p><p><strong></strong> <em>You make an attack that is sure to hurt.</em></p><p> Recharge 4,5,6 [FONT=&quot]✦[/FONT][FONT=&quot]Exploit, Weapon[/FONT]</p><p> Standard Action Melee Weapon</p><p> <strong>Target</strong>: One enemy within reach.</p><p> <strong>Attack</strong>: Strength + 2 vs AC.</p><p> <strong>Hit</strong>: 1[W] + Strength modifier damage.</p><p> <strong>Miss</strong>: Strength damage.</p><p> <strong>Special</strong>: This power is only available as a Pact Augmentation.</p><p> </p><p><span style="color: DarkOrange"><strong>Sow Discord [Andras Attack 15]</strong></span></p><p><span style="color: DarkOrange"><strong></strong></span> <em>You cloud the senses of nearby enemies, making them disorganised and chaotic.</em></p><p> Daily [FONT=&quot]✦[/FONT][FONT=&quot]Exploit, Zone[/FONT]</p><p> Move action Close burst 4</p><p> <strong>Effect</strong>: Till the end of your next turn all enemies within the zone take -2 to hit anyone except you. The zone follows you if you move.</p><p> <strong>Sustain Minor</strong>: The zone persists till the end of your next turn.</p></blockquote><p></p>
[QUOTE="lordkiwi, post: 4367432, member: 62063"] [SIZE=4][U][B][COLOR=DarkOrange]Andras, The Grey Knight[/COLOR][/B][/U][/SIZE] [I]Level[/I]: 15 [I]Role[/I]: Defender [I] Class Features[/I]: Wolf Mount. Ghostly Armoury, Mark of Apathy[INDENT][I]Wolf Mount[/I]: As a standard action you can summon or dismiss a ghostly black wolf to ride on. Instead of using the normal riding rules, increase your speed to 8 and your size by one category (this doesn’t affect your weapon damage). [/INDENT][INDENT][I]Ghostly Armoury[/I]: Your armour and weapon have a ghostly image of Andras’s Scale armour and Bastard sword superimposed over them. The basic damage for your weapon increases to 1d10 and your basic bonus to armour class increases to +10 but you lose your dexterity or intelligence modifier to AC (if any). [/INDENT][INDENT][I]Mark of Apathy[/I]: Every time you attack an enemy, whether you hit or miss, you can choose to mark them till the end of your next turn. While marked they suffer a -2 on attack rolls for any attack that doesn’t include you as a target. They also become slowed. [/INDENT][I]Andras’s Influence[/I]: You weary from battle quickly, if you have no encounter or recharge abilities available you suffer -2 to hit. [SIZE=3][U][B][COLOR=DarkOrange]Vestige Powers[/COLOR][/B][/U][/SIZE] [COLOR=DarkOrange][B]Resounding Smite [Andras Attack 1[/B]][/COLOR] [I]A ghostly image of your blade keeps striking after your initial attack has finished.[/I] At-Will [FONT="]✦[/FONT][FONT="]Exploit, Weapon[/FONT] Standard Action Melee Weapon [B]Target[/B]: One enemy within reach. [B]Attack[/B]: Strength vs AC. [B]Hit[/B]: 1[W] + Strength modifier damage. [B]Sustain Minor[/B]: Make a secondary attack. [B]Secondary Attack[/B]: Strength vs Fort [B]Secondary Hit[/B]: Damage equal to your strength modifier. [B]Secondary Miss[/B]: The power ends. [B] [COLOR=DarkOrange]Wolf’s Pack Intercept [Andras Attack 13][/COLOR] [/B] [I]Sensing an ally in danger, your wolf mount springs to their defence.[/I] Encounter [FONT="]✦[/FONT][FONT="]Exploit[/FONT] Immediate Interrupt Range 8 [B]Trigger[/B]:An ally within rangeis the target of a melee attacked. [B]Effect[/B]: You can shift up to 8 squares to become adjacent to the attacker. They take a -4 to hit and you may make a secondary attack against them. [B]Secondary Attack[/B]: Strength + 5 vs AC. [B]Secondary Hit[/B]: 2d6 + Strength modifier. [B]Special[/B]: You must be using your Wolf Mount ability to use this power. Note this isn't a weapon power so you don't get bonuses to hit and damage from your weapon. [B][COLOR=DarkOrange]Sure Blow [Andras Attack 13][/COLOR] [/B] [I]You make an attack that is sure to hurt.[/I] Recharge 4,5,6 [FONT="]✦[/FONT][FONT="]Exploit, Weapon[/FONT] Standard Action Melee Weapon [B]Target[/B]: One enemy within reach. [B]Attack[/B]: Strength + 2 vs AC. [B]Hit[/B]: 1[W] + Strength modifier damage. [B]Miss[/B]: Strength damage. [B]Special[/B]: This power is only available as a Pact Augmentation. [COLOR=DarkOrange][B]Sow Discord [Andras Attack 15] [/B][/COLOR] [I]You cloud the senses of nearby enemies, making them disorganised and chaotic.[/I] Daily [FONT="]✦[/FONT][FONT="]Exploit, Zone[/FONT] Move action Close burst 4 [B]Effect[/B]: Till the end of your next turn all enemies within the zone take -2 to hit anyone except you. The zone follows you if you move. [B]Sustain Minor[/B]: The zone persists till the end of your next turn. [/QUOTE]
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Anyone make a Binder class for 4E?
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