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Anyone make a traditional Warlock character sheet?
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<blockquote data-quote="Whimsical" data-source="post: 2557814" data-attributes="member: 3976"><p>I use the new stat block format introduced in the DMG II for my warlock. The "incarnate" abilities are camapign specific. Character sheet not completely filled out yet.</p><p></p><p><span style="font-family: 'Trebuchet MS'"><strong>Zoltan</strong> </span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">Male human warlock 5/ninja 1</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">CG Medium humanoid</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Init</strong> +3; <strong>Senses</strong> devil’s sight 30 ft.; listen +4, spot +10.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Languages</strong> Common, draconic, undercommon</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>AC</strong> 17, touch 13, flat-footed 14</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>hp</strong> 45 (5 HD); <strong>DR</strong> 1/cold iron</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Damage 0: </strong></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong></strong></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Resist </strong></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Fort</strong> +5, <strong>Ref</strong> +7, <strong>Will</strong> +9</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Weakness</strong> -1 attack rolls</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">______________________________________________</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Speed</strong> 30 ft. (6 squares), <em>dimensional leap</em> 10 ft, 1/day</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Ranged</strong> <em>eldritch blast</em> +6 (3d6+2) or</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Melee</strong> <em>+1 legacy of damnation</em> +4 (1d4+1 adamantine, silver, and evil)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Base Atk</strong> +3; <strong>Grp</strong> +4</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Atk Options</strong> Point Blank Shot, Precise Shot, <em>missiles of force,</em> sudden strike +1d6</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Action Points</strong> 8:</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Special Actions</strong> <em>darkness</em> at will</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Combat Gear</strong> </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Warlock Invocation Known</strong> (CL 5th):</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><em>Darkness Invocation</em> (2, pg 133)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><em>Devil’s Sight</em> (2, pg 133)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><em>Detect Magic</em> (0, pg 8)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><em>Leaps & Bounds</em> (2, pg 134)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Spell-like abilities:</strong></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">1/day—<em>dimensional leap</em> (CL 1st)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">1/day—maximized <em>false life</em> (CL 10th, 15 hp)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">3/day—<em>missiles of force</em> (CL 10th)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">3/day—<em>mage hand</em> (CL 10th, 15 lbs.)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">______________________________________________</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Abilities</strong> Str 12, Dex 16, Con 16, Int 14, Wis 12, Cha 16</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>SQ</strong> <em>Ki</em> power, deceive item</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Feats</strong> Point Blank Shot, Precise Shot, Least Dragonmark (<em>dimensional leap</em>), Weapon Focus (ranged spell), Ranged Spell Specialization, Craft Arms & Armor</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Skills</strong> Balance +14, Bluff +8, Concentration +12, Diplomacy +7, Disguise +3 (+5 when acting), Hide +6, Intimidate +5, Jump +8, Heal +1 (+5 with mw healing kit), Knowledge (arcane) +4, Knowledge (local) +3, Know (religion) +3, Knowledge (planes) +3, Listen +4, Profession (sailing) +3, Search +2, Sense Motive +6, Spellcraft +7, Spot +10, Tumble +18, Use Magic Device +12 (+14 with scrolls). -2 armor check penalty included</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Possessions</strong> combat gear plus , pp, gp, sp, cp</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Incarnate</strong> +2 bonus hp, +1 insight bonus to all saves, +10 skill points, bonus feat, +10 skill points, bonus feat</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Legacy of Damnation</strong> <em>+1 spiked gauntlet</em> damages as adamantine, silver, and evil. It has the least abilities of <em>mage hand</em> 3/day (15 lbs) and the lesser abilities of <em>missiles of force</em> 3/day (three magic missiles that can be infused onto an eldritch blast), maximized <em>false life</em> 1/day, and the penalty of -1 to all attack rolls. The spike has a scorpion stinger design, while the gauntlet appears to be made of scorpion carapaces.</span></span></p><p> <span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">The Legacy of Damnation is an item of legacy that was locked onto Zoltan’s hand from a seemingly dead balor who exclaimed “I will not be denied!” before expiring. The balor Pelork was an officer of the demonic army; his brother Cherish now hunts for the item. A paladin was the one who was able to keep it the longest until he returned to Shavorath to fight the eternal fight. The paladin was Zarrtan, Zoltan’s father and the second to the king of Breland. This item was originally from Shavorath and it has been passed from demon to demon. Although it may find itself in other planes, it always returns to Shavorath, the great battlefield. The item itself isn’t evil; the owners have always been evil. Zoltan is the first of two have not been evil. Perhaps he can do what others have not: keep it from evil's hands.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px">______________________________________________</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Hook</strong> Zoltan is very chaotic. He is adventurous, optimistic, and excitable.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>Background</strong> Zoltan is from Breland and has the house Orien dragonmark. He worships Ollandra.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 9px"><strong>hp rolled</strong> w6 w3 w5 n2 w5 | w5</span></span></p></blockquote><p></p>
[QUOTE="Whimsical, post: 2557814, member: 3976"] I use the new stat block format introduced in the DMG II for my warlock. The "incarnate" abilities are camapign specific. Character sheet not completely filled out yet. [FONT=Trebuchet MS][b]Zoltan[/b] [size=1]Male human warlock 5/ninja 1 CG Medium humanoid [b]Init[/b] +3; [b]Senses[/b] devil’s sight 30 ft.; listen +4, spot +10. [b]Languages[/b] Common, draconic, undercommon [b]AC[/b] 17, touch 13, flat-footed 14 [b]hp[/b] 45 (5 HD); [b]DR[/b] 1/cold iron [b]Damage 0: Resist Fort[/b] +5, [b]Ref[/b] +7, [b]Will[/b] +9 [b]Weakness[/b] -1 attack rolls ______________________________________________ [b]Speed[/b] 30 ft. (6 squares), [i]dimensional leap[/i] 10 ft, 1/day [b]Ranged[/b] [i]eldritch blast[/i] +6 (3d6+2) or [b]Melee[/b] [i]+1 legacy of damnation[/i] +4 (1d4+1 adamantine, silver, and evil) [b]Base Atk[/b] +3; [b]Grp[/b] +4 [b]Atk Options[/b] Point Blank Shot, Precise Shot, [i]missiles of force,[/i] sudden strike +1d6 [b]Action Points[/b] 8: [b]Special Actions[/b] [i]darkness[/i] at will [b]Combat Gear[/b] [b]Warlock Invocation Known[/b] (CL 5th): [i]Darkness Invocation[/i] (2, pg 133) [i]Devil’s Sight[/i] (2, pg 133) [i]Detect Magic[/i] (0, pg 8) [i]Leaps & Bounds[/i] (2, pg 134) [b]Spell-like abilities:[/b] 1/day—[i]dimensional leap[/i] (CL 1st) 1/day—maximized [i]false life[/i] (CL 10th, 15 hp) 3/day—[i]missiles of force[/i] (CL 10th) 3/day—[i]mage hand[/i] (CL 10th, 15 lbs.) ______________________________________________ [b]Abilities[/b] Str 12, Dex 16, Con 16, Int 14, Wis 12, Cha 16 [b]SQ[/b] [i]Ki[/i] power, deceive item [b]Feats[/b] Point Blank Shot, Precise Shot, Least Dragonmark ([i]dimensional leap[/i]), Weapon Focus (ranged spell), Ranged Spell Specialization, Craft Arms & Armor [b]Skills[/b] Balance +14, Bluff +8, Concentration +12, Diplomacy +7, Disguise +3 (+5 when acting), Hide +6, Intimidate +5, Jump +8, Heal +1 (+5 with mw healing kit), Knowledge (arcane) +4, Knowledge (local) +3, Know (religion) +3, Knowledge (planes) +3, Listen +4, Profession (sailing) +3, Search +2, Sense Motive +6, Spellcraft +7, Spot +10, Tumble +18, Use Magic Device +12 (+14 with scrolls). -2 armor check penalty included [b]Possessions[/b] combat gear plus , pp, gp, sp, cp [b]Incarnate[/b] +2 bonus hp, +1 insight bonus to all saves, +10 skill points, bonus feat, +10 skill points, bonus feat [b]Legacy of Damnation[/b] [i]+1 spiked gauntlet[/i] damages as adamantine, silver, and evil. It has the least abilities of [i]mage hand[/i] 3/day (15 lbs) and the lesser abilities of [i]missiles of force[/i] 3/day (three magic missiles that can be infused onto an eldritch blast), maximized [i]false life[/i] 1/day, and the penalty of -1 to all attack rolls. The spike has a scorpion stinger design, while the gauntlet appears to be made of scorpion carapaces. The Legacy of Damnation is an item of legacy that was locked onto Zoltan’s hand from a seemingly dead balor who exclaimed “I will not be denied!” before expiring. The balor Pelork was an officer of the demonic army; his brother Cherish now hunts for the item. A paladin was the one who was able to keep it the longest until he returned to Shavorath to fight the eternal fight. The paladin was Zarrtan, Zoltan’s father and the second to the king of Breland. This item was originally from Shavorath and it has been passed from demon to demon. Although it may find itself in other planes, it always returns to Shavorath, the great battlefield. The item itself isn’t evil; the owners have always been evil. Zoltan is the first of two have not been evil. Perhaps he can do what others have not: keep it from evil's hands. ______________________________________________ [b]Hook[/b] Zoltan is very chaotic. He is adventurous, optimistic, and excitable. [b]Background[/b] Zoltan is from Breland and has the house Orien dragonmark. He worships Ollandra. [b]hp rolled[/b] w6 w3 w5 n2 w5 | w5[/size][/FONT] [/QUOTE]
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